Leeroy, lawful male droven Thalmor ---------------- ##|...........`... #,-.......@..|...| #,-------------- - #,# #,# #,# --------,# .......|,# |......|,# |#...)#|,# |......|,# ...##..),# --- ----## [Leeroy the Concordate Agent] St9 Dx8 Co9 In10 Wi6 Ch7 ThaDroMalLaw Dlvl:1 $1 HP12(16) Pw17(17) AC6 Exp1 T59 Latest messages 1 gold piece. The knifold throws a knife named Soulkeeper! You are hit by a knife named Soulkeeper! [-5 -> 11] scroll of cure - This is a scroll. Color: cyan. Material: paper. Appearance: MAYBE GIVE FELLOW THE PROP. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A powerful curing scroll that will fix the following status effects: sickness, sliming, stoning, confusion, blindness, stun, numbness, freezing, burn, fear, dimness and hallucination. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. Your dark elven bow named Ancients Peak isn't one-handed. What do you want to drop? [$a-j or ?*] You drop the blessed +5 dark elven bow named Ancients Peak {12}. c - the blessed +5 dark elven bow named Ancients Peak {12}. You begin fighting with a weapon and your left hand. You miss the knifold. You kill the knifold! You see here 4 knives named Soulkeeper {8}. There is a doorway here. You see here a knife named Soulkeeper {2}. You displaced your thalmor called Rulindil the concordate agent. Beware, there will be no return! Still climb? [yn] (n) You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: searching You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 3% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 70% Tool drop chance was reduced to 73% Food drop chance was reduced to 61% Concealing monsters were spawned underneath items 47% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: whip (turn 5) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1463) The following skill became untrainable after a while: high heels (turn 41576) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 50046) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 54197 Monster spawn increase reached its maximum at turn 148265 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1103568 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: chattering flowerpot (freq bonus 12) The monster species that spawned more often: construe mobster struck (freq bonus 6) The monster species that spawned more often: rhapsodist unary (freq bonus 18) The monster species that spawned more often: terchet growth (freq bonus 32) The monster species that spawned more often: worth rewrite (freq bonus 6) The monster species that spawned more often: phase patch (freq bonus 32) The monster species that spawned more often: lilac mold (freq bonus 75) The monster species that spawned more often: recess wraith (freq bonus 16) The monster species that spawned more often: clock growth (freq bonus 6) The monster species that spawned more often: victualled convecting godhood wiener shaveable (freq bonus 15) The monster species that spawned more often: castigation mauritanian (freq bonus 9) The monster species that spawned more often: Nadine's high-heeled sandal (freq bonus 9) The monster species that spawned more often: clinging lizard (freq bonus 24) The monster species that spawned more often: porter inertia fungus (freq bonus 10) The monster species that spawned more often: ice mushroom (freq bonus 5) The monster species that spawned more often: nonmilitant overstimulated avg meerschaum subside shyer (freq bonus 8) The monster species that spawned more often: black baboon (freq bonus 5) The monster species that spawned more often: pesky brain eater (freq bonus 24) The monster species that spawned more often: enslaved authority (freq bonus 20) The monster species that spawned more often: swamp giant (freq bonus 7) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster species that never randomly spawned: spectator The monster species that never randomly spawned: seminude schoolroom cicadae The monster species that never randomly spawned: colorful stalk The monster species that never randomly spawned: Greylevel Kop The monster species that never randomly spawned: humpback sorry The monster species that never randomly spawned: void growth The monster species that never randomly spawned: falsify homebuilding The monster species that never randomly spawned: springboard unconcernedly queening The monster species that never randomly spawned: porter lichen The monster species that never randomly spawned: unreal wort The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: leather peep-toes (asian footwear) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 8) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 62) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 29) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 13) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 2) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 2) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: cure insanity (jackpot) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 9) Trap randomization happened for 1 in 165 traps Next attribute increase check would have come at turn 127 Strength training was 2 Dexterity training was 1 Wisdom training was -1 Constitution training was 2 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You saw invisible You had infravision You had 1440 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (35) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (sages helmet) * sedge hat (crazy helmet) * skullcap (radio helmet) * flack helmet (crested helmet) * crystal helm (meteoric helmet) * mining helm (long-hair helmet) * field helm (celtic helmet) * helm of safeguard (organic helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (inka gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (princess pumps) * boots of safeguard (rain boots) Scrolls scroll of healing (MAYBE S-WAVE BECAUSE HIT) scroll of mana (SONIC 3 AND KERIO) scroll of phase door (PRIRUTSENIE) scroll of standard id (THARR) scroll of cure (MAYBE GIVE FELLOW THE PROP) * scroll of extra healing (THE OFFICIAL PARTNER OF RODNEYS TOWER IS THE GUILD OF OPTOMETRISTS) * scroll of greater mana restoration (PHCHYAR PA CHA MILCHITHER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 25 points,