Leeroy, lawful male albae Gamer --------- ........| |....@d.| |.......| +.......| ---+-.--- [Leeroy the Tetris Player] St6 Dx18 Co5 In15 Wi9 Ch4 GamAlbMalLaw Dlvl:1 $0 HP26(26) Pw30(30) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: cold resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 66% Ring drop chance was reduced to 96% Implant drop chance was reduced to 84% Potion drop chance was reduced to 76% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 45% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: form VII (Vaapad) The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: matter spells (turn 32) The following skill became untrainable if you tried to train it too early: crossbow (turn 364) The following skill became untrainable after a while: protection spells (turn 22166) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 8407) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70421 Monster spawn increase reached its maximum at turn 248081 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1000615 The monster class that cannot be genocided was jelly The monster class that was spawned more often: nemese (freq bonus 3) The monster species that spawned more often: academic dudish (freq bonus 20) The monster species that spawned more often: nice girl (freq bonus 32) The monster species that spawned more often: etheric dimensional phase automaton (freq bonus 48) The monster species that spawned more often: horace messiest (freq bonus 21) The monster species that spawned more often: crypto plainest (freq bonus 96) The monster species that spawned more often: layered leapt (freq bonus 12) The monster species that spawned more often: smart bomb (freq bonus 24) The monster species that spawned more often: living lecturn (freq bonus 48) The monster species that spawned more often: copper naga (freq bonus 144) The monster species that spawned more often: tonic transmigratory (freq bonus 10) The monster species that spawned more often: spec gurgler (freq bonus 12) The monster species that spawned more often: unseen wraith (freq bonus 15) The monster species that spawned more often: excruciatingly meliorate (freq bonus 18) The monster species that spawned more often: star golem (freq bonus 24) The monster species that spawned more often: very old mercurial dragon (freq bonus 24) The monster species that spawned more often: wereboar (freq bonus 16) The monster species that spawned more often: join xorn (freq bonus 16) The monster species that spawned more often: drydrip mold (freq bonus 12) The monster species that spawned more often: busied sesame (freq bonus 7) The monster species that spawned more often: lame horse (freq bonus 28) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 16) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 12) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster species that never randomly spawned: survive ridgepole manilla groomer The monster species that never randomly spawned: breezier buffeted The monster species that never randomly spawned: tubbable leafhopper The monster species that never randomly spawned: giant eel The monster species that never randomly spawned: party fungus The monster species that never randomly spawned: Olog-hai ambusher The monster species that never randomly spawned: amorphous elemental The monster species that never randomly spawned: giant brown rat The monster species that never randomly spawned: quartz smasher The monster species that never randomly spawned: hard hitting dude The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 239) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 38) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 45) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 20) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 11) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 13) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 10) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 33) Trap randomization happened for 1 in 378 traps Next attribute increase check would have come at turn 619 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (438) You survived Spells known in the end Name Level Category Fail Memory a - drain life 3 attack 0% 200% Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (AITOFCD TINGAED NCELCD NFUSFCD) scroll of mana (HFR GUR SBEPR YHXR) scroll of phase door (ATTACC PROTECC WHACC SUCC) scroll of standard id (IO IO O PHRIXRIZO EOA) scroll of cure (BYE BITCH) * scroll of extra healing (MUCH THEEF VERY ROCK) * scroll of greater mana restoration (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) Spellbooks spellbook of drain life (perpetual) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gamer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.