Leeroy, chaotic male redguardian Paladin ----- |.$@| +.d.| |... |...| ----- [Leeroy the Fighter of Law] St4 Dx7 Co14 In6 Wi10 Ch13 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 73% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 223) The following skill became untrainable if you tried to train it too early: spear (turn 256) The following skill became untrainable after a while: chaos spells (turn 13125) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 10664) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30106 Monster spawn increase reached its maximum at turn 402212 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1967475 The monster class that cannot be genocided was wraith The monster class that was spawned more often: arachnid or centipede (freq bonus 3) The monster species that spawned more often: hypno (freq bonus 15) The monster species that spawned more often: Gigolo (freq bonus 4) The monster species that spawned more often: checkrowed secreted locoed (freq bonus 10) The monster species that spawned more often: goal regularize (freq bonus 20) The monster species that spawned more often: real retention hound (freq bonus 10) The monster species that spawned more often: dwarf firemage (freq bonus 20) The monster species that spawned more often: invisible fungus (freq bonus 30) The monster species that spawned more often: dear deer lady (freq bonus 20) The monster species that spawned more often: macross valkarie (freq bonus 12) The monster species that spawned more often: dark gray spore (freq bonus 16) The monster species that spawned more often: gravitational emporium exorbitance overroast (freq bonus 14) The monster species that spawned more often: Thuy-Han (freq bonus 14) The monster species that spawned more often: stardust warp patch (freq bonus 30) The monster species that spawned more often: fungicidal invasion punky (freq bonus 24) The monster species that spawned more often: jagular (freq bonus 20) The monster species that spawned more often: pager golem (freq bonus 6) The monster species that spawned more often: elder earth elemental (freq bonus 8) The monster species that spawned more often: shortcross girl (freq bonus 5) The monster species that spawned more often: leprosy drunkest (freq bonus 12) The monster species that spawned more often: billhook sleepily (freq bonus 12) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster species that never randomly spawned: bushy interdiction The monster species that never randomly spawned: freudian delectation rectify ai agglomeration The monster species that never randomly spawned: red colony The monster species that never randomly spawned: Dire Era The monster species that never randomly spawned: wyrd sister The monster species that never randomly spawned: healer The monster species that never randomly spawned: inductive preboiled The monster species that never randomly spawned: elder stargazer The monster species that never randomly spawned: umbrellaing non sensibler The monster species that never randomly spawned: cyan warp patch The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 12) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 19) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 4) The RNG hath decreed that this item was generated more often: noisy boots (marji shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 14) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 201) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 6) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 6) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 5) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 2) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 66) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 2) Trap randomization happened for 1 in 226 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having stunnopathy (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (594) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (ruined helmet) leather gloves (failuncap gloves) low boots (walking shoes) Scrolls scroll of healing (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of mana (VITIO PUS RO) scroll of phase door (OYII) scroll of standard id (TEAMPEAK) scroll of cure (BITHOURARA ASOUEMARA) * scroll of extra healing (RASH EM EXTENDED POISON IVY ROMP) * scroll of greater mana restoration (GNAY GNIY) Spellbooks spellbook of force bolt (impregnated) Rings ring of warning (rugged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.