Leeroy, chaotic male redguardian Paladin --------------- |..@...{`.....| |.d...........| ..............| -------.-----+- [Leeroy the Fighter of Law] St4 Dx9 Co10 In7 Wi11 Ch10 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of elemental beam - This is a spellbook. Color: white. Material: paper. Appearance: unavailable. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Offensive spell that randomly shoots a beam of fire, cold, lightning or poison. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: magical breathing You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 527 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 23 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 92% Armor drop chance was reduced to 10% Tool drop chance was reduced to 80% Food drop chance was reduced to 92% Monster death drops spawned with only 90% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: devices (turn 74) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1458) The following skill became untrainable after a while: sling (turn 53267) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 13848) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27063 Monster spawn increase reached its maximum at turn 103462 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6145984 The monster class that cannot be genocided was dragon The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: encamp gomorrah (freq bonus 8) The monster species that spawned more often: contamination fungus (freq bonus 8) The monster species that spawned more often: orange warp fungus (freq bonus 3) The monster species that spawned more often: hitec force fungus (freq bonus 6) The monster species that spawned more often: Lily (freq bonus 40) The monster species that spawned more often: half-ogre (freq bonus 20) The monster species that spawned more often: trivium mystical (freq bonus 18) The monster species that spawned more often: trousershitter man (freq bonus 12) The monster species that spawned more often: locating semiprivate funned welched vibrancy (freq bonus 3) The monster species that spawned more often: quickling (freq bonus 4) The monster species that spawned more often: ponyta (freq bonus 12) The monster species that spawned more often: Y'golonac (freq bonus 15) The monster species that spawned more often: antimatter colony (freq bonus 15) The monster species that spawned more often: air bowl (freq bonus 36) The monster species that spawned more often: lavender wort (freq bonus 12) The monster species that spawned more often: onanocter 5e (freq bonus 9) The monster species that spawned more often: hitec warp fungus (freq bonus 48) The monster species that spawned more often: misleading administrating (freq bonus 16) The monster species that spawned more often: unaffected truncating (freq bonus 15) The monster species that spawned more often: dark colony (freq bonus 30) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 6) The monster trait that was more common: monsters with a thick skin (freq bonus 6) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster species that never randomly spawned: silent watcher The monster species that never randomly spawned: shadow troll The monster species that never randomly spawned: attendantly searchable The monster species that never randomly spawned: griffin rogue The monster species that never randomly spawned: semi-novice rogue The monster species that never randomly spawned: diskwipe daemon The monster species that never randomly spawned: yak croakiest swaybacked vacuum The monster species that never randomly spawned: shimmering warp fungus The monster species that never randomly spawned: enzyme nonrecurring The monster species that never randomly spawned: preconditioned avengingly expedient The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: bright cyan beauties (plof heels) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 24) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 62) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 12) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 8) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 2) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 19) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 11) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 12) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 12) Trap randomization happened for 1 in 952 traps Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (744) You survived Spells known in the end Name Level Category Fail Memory a - elemental beam 5 elemental 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dim colored helmet) leather gloves (failuncap gloves) low boots (walking shoes) Scrolls scroll of healing (ASH EM EXTENDED CREMATION SERVICE) scroll of mana (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of phase door (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of standard id (SECTUM SEMPRA) scroll of cure (VEGETARIANISM IS AN EATING DISORDER) * scroll of extra healing (HITME) * scroll of greater mana restoration (INTERNATIONAL SHOE SIZE CONVERSION TABLE) Spellbooks spellbook of elemental beam (unavailable) Rings ring of warning (kryptonite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.