Leeroy, chaotic male redguardian Paladin --------- ........| |.......| |......d| ......@.| |.......| |.`.....| --------- [Leeroy the Fighter of Law] St6 Dx10 Co11 In9 Wi10 Ch10 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of create familiar - This is a spellbook. Color: bright blue. Material: paper. Appearance: exciting. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this spell sometimes summons a monster that fights on your side. It has a high chance of summoning a hostile creature instead, so beware... Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: free action You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 687 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 131 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 75% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 94% Tool drop chance was reduced to 75% Monster death drops spawned with only 91% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: flail (turn 42) The following skill became untrainable if you tried to train it too early: healing spells (turn 805) The following skill became untrainable after a while: matter spells (turn 18635) The following skill couldn't be trained before a certain turn number is reached: axe (turn 33036) Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92950 Monster spawn increase reached its maximum at turn 209691 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 12405730 The monster class that cannot be genocided was lizard The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: greatcoat foredoom (freq bonus 15) The monster species that spawned more often: gray slime (freq bonus 15) The monster species that spawned more often: twelph (freq bonus 6) The monster species that spawned more often: Vilea's sister (freq bonus 28) The monster species that spawned more often: techno warp fungus (freq bonus 20) The monster species that spawned more often: great cyan dragon (freq bonus 10) The monster species that spawned more often: curate acoustical (freq bonus 24) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 14) The monster species that spawned more often: aggressor (freq bonus 8) The monster species that spawned more often: maud patch (freq bonus 24) The monster species that spawned more often: vampire ogre (freq bonus 8) The monster species that spawned more often: jiangshi (freq bonus 6) The monster species that spawned more often: space orc pyromaniac (freq bonus 15) The monster species that spawned more often: revivified patronizing (freq bonus 12) The monster species that spawned more often: goal regularize (freq bonus 12) The monster species that spawned more often: reflexed veil (freq bonus 10) The monster species that spawned more often: Bull Gates (freq bonus 4) The monster species that spawned more often: illegalized turbocharger (freq bonus 8) The monster species that spawned more often: chaos sorceror (freq bonus 48) The monster species that spawned more often: minigater (freq bonus 30) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 8) The monster trait that was more common: monsters that spawn in small groups (freq bonus 5) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 6) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 9) The monster species that never randomly spawned: Rita's sweet stiletto The monster species that never randomly spawned: schizophrenic The monster species that never randomly spawned: Klara's high-heeled sandal The monster species that never randomly spawned: chain lightning The monster species that never randomly spawned: Uniform Lieutenant The monster species that never randomly spawned: covet nether lich The monster species that never randomly spawned: Wrath of the RNG The monster species that never randomly spawned: yellow devil The monster species that never randomly spawned: gelatinous ball The monster species that never randomly spawned: super enemy The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 30) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 14) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 50) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 20) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 38) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 31) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 10) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 5) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 14) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 3) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 10) Trap randomization happened for 1 in 545 traps Next attribute increase check would have come at turn 988 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (speechpipe helmet) leather gloves (shitty gloves) low boots (walking shoes) Scrolls scroll of healing (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) scroll of mana (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of phase door (MOVE RAISED BY FEARED) scroll of standard id (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of cure (RENEW TIME DIFFER SO QUANTITY) * scroll of extra healing (IAIA IAKOUBIAI IO ERBETH) * scroll of greater mana restoration (LITTLE STRAWBERRY ME BABY) Spellbooks spellbook of create familiar (exciting) Rings ring of warning (granite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.