Leeroy, chaotic male redguardian Paladin ----------- |{........+ ..........| |.........| |..@f...... |.........| -------- -- [Leeroy the Fighter of Law] St4 Dx4 Co13 In8 Wi9 Ch11 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 53 Gem identification only worked 100 times out of 323 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 46% Implant drop chance was reduced to 82% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 88% Food drop chance was reduced to 89% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: attack spells (turn 29) The following skill became untrainable if you tried to train it too early: divination spells (turn 50) The following skill became untrainable after a while: attack spells (turn 50410) The following skill couldn't be trained before a certain turn number is reached: searching (turn 36395) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9284 Monster spawn increase reached its maximum at turn 72296 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 8379840 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: creeping mithril coins (freq bonus 3) The monster species that spawned more often: inspiriting fertilizable washbasin (freq bonus 18) The monster species that spawned more often: pale asian lady (freq bonus 8) The monster species that spawned more often: cohabitant uncharted (freq bonus 32) The monster species that spawned more often: cubic eye (freq bonus 6) The monster species that spawned more often: overthrower lovebird tzarina (freq bonus 12) The monster species that spawned more often: lazy cat (freq bonus 10) The monster species that spawned more often: klingon commander (freq bonus 8) The monster species that spawned more often: charcoal wort (freq bonus 12) The monster species that spawned more often: sherbert graceful (freq bonus 32) The monster species that spawned more often: wereworm (freq bonus 12) The monster species that spawned more often: Utsutsu Mujuro the Blind (freq bonus 72) The monster species that spawned more often: capacitation alleviatory (freq bonus 12) The monster species that spawned more often: Sally (freq bonus 6) The monster species that spawned more often: hemophage (freq bonus 6) The monster species that spawned more often: slow crow (freq bonus 12) The monster species that spawned more often: bondwoman charlatanish goodman (freq bonus 9) The monster species that spawned more often: evil ray (freq bonus 10) The monster species that spawned more often: mana stealer (freq bonus 18) The monster species that spawned more often: fluffy cat (freq bonus 16) The monster trait that was more common: monsters that count as animals (freq bonus 6) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster species that never randomly spawned: fusile tip heartbreaker roadblock premeditation The monster species that never randomly spawned: pain star The monster species that never randomly spawned: petty big black unicorn The monster species that never randomly spawned: water demon The monster species that never randomly spawned: ultramarine growth The monster species that never randomly spawned: arch-lich The monster species that never randomly spawned: Marenka The monster species that never randomly spawned: yellow force fungus The monster species that never randomly spawned: demonic sandman The monster species that never randomly spawned: dark matter blob The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: possession identification (catched) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 19) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 18) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 6) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 13) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 16) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 19) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 7) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 42) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 3) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 95) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: monster glyph trap (freq bonus 2) Trap randomization happened for 1 in 923 traps Next attribute increase check would have come at turn 1002 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from drunken boxing (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (912) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (narrow helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of mana (PROKLINJATI SVOJ ZIVOT) scroll of phase door (PENDERFYNIAD ANGHYWIR) scroll of standard id (OH YOU ANNOYER) scroll of cure (ENSSNAKE F FIGHTAH) * scroll of extra healing (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) * scroll of greater mana restoration (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) Spellbooks spellbook of lightning (failed) Rings ring of warning (color changing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.