Leeroy, chaotic male redguardian Paladin ------.-.-- |.........| |.........| |.........| |.........| |.....f...| |....@....| ----------- [Leeroy the Fighter of Law] St7 Dx8 Co16 In8 Wi13 Ch14 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: psi resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 292 Monsters only dropped their equipment with 64% chance Book drop chance was reduced to 93% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 55% Armor drop chance was reduced to 82% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: lance (turn 46) The following skill became untrainable if you tried to train it too early: divination spells (turn 72) The following skill became untrainable after a while: divination spells (turn 54132) The following skill couldn't be trained before a certain turn number is reached: axe (turn 50566) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32510 Monster spawn increase reached its maximum at turn 188540 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 992715 The monster class that cannot be genocided was jelly The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: brassish viscid stumblingly (freq bonus 16) The monster species that spawned more often: cyan dragon (freq bonus 3) The monster species that spawned more often: asterios (freq bonus 2) The monster species that spawned more often: The Lucky Hobbit (freq bonus 4) The monster species that spawned more often: reaccustoming accountantship (freq bonus 6) The monster species that spawned more often: ethereal trove (freq bonus 30) The monster species that spawned more often: great wyrm of corruption (freq bonus 8) The monster species that spawned more often: lame horse (freq bonus 6) The monster species that spawned more often: golden warp patch (freq bonus 14) The monster species that spawned more often: tie fighter (freq bonus 30) The monster species that spawned more often: filthy long hair guy (freq bonus 6) The monster species that spawned more often: crawling maggot (freq bonus 8) The monster species that spawned more often: +c@PsJ'0}DR. (freq bonus 18) The monster species that spawned more often: winter bomb (freq bonus 36) The monster species that spawned more often: master water dragon (freq bonus 9) The monster species that spawned more often: death wing (freq bonus 15) The monster species that spawned more often: black hole (freq bonus 12) The monster species that spawned more often: megaphone ricotta (freq bonus 3) The monster species that spawned more often: waterspout (freq bonus 12) The monster species that spawned more often: Celia (freq bonus 6) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 32) The monster trait that was more common: monsters with ranged thorns (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster species that never randomly spawned: gun chick The monster species that never randomly spawned: +1 sl wall The monster species that never randomly spawned: undead zookeeper The monster species that never randomly spawned: six of spades The monster species that never randomly spawned: venture capitalist The monster species that never randomly spawned: cooperatively query The monster species that never randomly spawned: Yamatanoorochi The monster species that never randomly spawned: trap force patch The monster species that never randomly spawned: acidic cytoplasm The monster species that never randomly spawned: flying parrot The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: cyan dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: wooden bar ((null)) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 25) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 36) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 26) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 18) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 4) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 2) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 85) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 3) Trap randomization happened for 1 in 433 traps Next attribute increase check would have come at turn 1019 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1566) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (crested helmet) leather gloves (boxing gloves) low boots (walking shoes) Scrolls scroll of healing (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of mana (BITHOURARA ASOUEMARA) scroll of phase door (BLESSED GENOCIDE) scroll of standard id (CONFIG SYS) scroll of cure (PAINT A BUTTERFLY TO PREVENT SELFHARM) * scroll of extra healing (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) * scroll of greater mana restoration (SEXY PRINCESS CATHLETTE) Spellbooks spellbook of dig (cribbed) Rings ring of warning (sapphire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.