Leeroy, chaotic male redguardian Paladin 8 -------- |....... |..@...| ...f...| |......| -------- [Leeroy the Fighter of Law] St6 Dx5 Co10 In12 Wi10 Ch12 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC3 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: fear resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 1% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 97% Food drop chance was reduced to 83% Monster death drops spawned with only 78% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: healing spells (turn 1) The following skill became untrainable if you tried to train it too early: sling (turn 864) The following skill became untrainable after a while: divination spells (turn 31595) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 38224) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36476 Monster spawn increase reached its maximum at turn 147626 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 511955 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: unhuman pebbliest (freq bonus 21) The monster species that spawned more often: autoghost (freq bonus 14) The monster species that spawned more often: tear boomer (freq bonus 15) The monster species that spawned more often: baelnorn (freq bonus 36) The monster species that spawned more often: fishtaur (freq bonus 12) The monster species that spawned more often: arc bug (freq bonus 42) The monster species that spawned more often: Mira (freq bonus 12) The monster species that spawned more often: venom warp patch (freq bonus 15) The monster species that spawned more often: bore worm (freq bonus 14) The monster species that spawned more often: vividly indexing (freq bonus 20) The monster species that spawned more often: crepuscular lentic earner (freq bonus 6) The monster species that spawned more often: ofay tissuey canzoni swaggering unadvertised (freq bonus 36) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 63) The monster species that spawned more often: russian lycanthrope (freq bonus 6) The monster species that spawned more often: manly cantilevered (freq bonus 18) The monster species that spawned more often: hafter papa (freq bonus 44) The monster species that spawned more often: scullery horsewhipped (freq bonus 24) The monster species that spawned more often: humming terminal (freq bonus 12) The monster species that spawned more often: space pirate (freq bonus 24) The monster species that spawned more often: rubber golem (freq bonus 48) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster species that never randomly spawned: Radio Kleever The monster species that never randomly spawned: practicality newscast belfast woodnote The monster species that never randomly spawned: scummy checksum cinque nazareth imprint The monster species that never randomly spawned: nessian pit fiend The monster species that never randomly spawned: rolling eye The monster species that never randomly spawned: yellow faerie The monster species that never randomly spawned: infrared monster The monster species that never randomly spawned: telephotographic mineralized The monster species that never randomly spawned: frozenly aidmen palest The monster species that never randomly spawned: touched absoluter The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 20) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 33) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 10) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 6) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 6) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 25) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 11) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 16) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 4) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 3) Trap randomization happened for 1 in 701 traps Next attribute increase check would have come at turn 480 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having see invisible (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1498 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (bluy helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of mana (VELOX NEB) scroll of phase door (ABABILA) scroll of standard id (BOJACK HORSEMAN SEASON FIVE) scroll of cure (BOEHMIMIC) * scroll of extra healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) * scroll of greater mana restoration (FOLDING WING ATLITUDE VERY DAMAGE USED) Spellbooks spellbook of flame sphere (fallen) Rings ring of warning (jet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.