Leeroy, chaotic male redguardian Paladin ------------------------- .........$..............| |.......................| |........................ |..........d..k.........| |..........@............. ------------------------- [Leeroy the Fighter of Law] St6 Dx10 Co14 In6 Wi12 Ch12 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 99% Ring drop chance was reduced to 94% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 51% Implant drop chance was reduced to 83% Potion drop chance was reduced to 85% Armor drop chance was reduced to 97% Tool drop chance was reduced to 73% Food drop chance was reduced to 88% Monster death drops spawned with only 94% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: high heels (turn 271) The following skill became untrainable if you tried to train it too early: searching (turn 588) The following skill became untrainable after a while: bare-handed combat (turn 34417) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 52299) Items were more likely to be generated cursed by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 89535 Monster spawn increase reached its maximum at turn 440055 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1714654 The monster class that cannot be genocided was orc The monster class that was spawned more often: zombie (freq bonus 6) The monster species that spawned more often: enriched camera spoon (freq bonus 16) The monster species that spawned more often: repurchasing repressively (freq bonus 21) The monster species that spawned more often: bemoan drunken hairwork (freq bonus 16) The monster species that spawned more often: theobromine scarifier bran purgatively (freq bonus 16) The monster species that spawned more often: Armed Kop Kchief (freq bonus 8) The monster species that spawned more often: stone elemental (freq bonus 10) The monster species that spawned more often: mean mold (freq bonus 16) The monster species that spawned more often: EQ Kriminologist (freq bonus 18) The monster species that spawned more often: Garland (freq bonus 20) The monster species that spawned more often: werepenetrator (freq bonus 120) The monster species that spawned more often: woodland writhed stagehand (freq bonus 8) The monster species that spawned more often: aquatic quylthulg (freq bonus 24) The monster species that spawned more often: bang gang guy (freq bonus 60) The monster species that spawned more often: reaper colony (freq bonus 24) The monster species that spawned more often: ghost beamer (freq bonus 20) The monster species that spawned more often: punitive grieved (freq bonus 16) The monster species that spawned more often: non-criminal (freq bonus 32) The monster species that spawned more often: ruddle signatured (freq bonus 24) The monster species that spawned more often: denote labyrinthine (freq bonus 8) The monster species that spawned more often: ghostwrite electrosurgically (freq bonus 56) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 4) The monster species that never randomly spawned: devoted terrier The monster species that never randomly spawned: secluded mushroom The monster species that never randomly spawned: dwarf spellslinger The monster species that never randomly spawned: Super Old Fritz The monster species that never randomly spawned: ranger chieftain The monster species that never randomly spawned: xenon pusillanimity The monster species that never randomly spawned: rebury untasted The monster species that never randomly spawned: trisect liberationist The monster species that never randomly spawned: signum vitiosum The monster species that never randomly spawned: beneficiate weekend The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: enthronization (LUXUS MODA) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 8) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 16) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 19) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 10) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 10) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 18) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 9) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 3) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this trap was always invisible: frequentation spawn trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 6) Trap randomization happened for 1 in 662 traps Next attribute increase check would have come at turn 3475 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tight helmet) leather gloves (moth-bitten gloves) low boots (walking shoes) Scrolls scroll of healing (SLASH UPOROTYH TO FUCK) scroll of mana (RECOVER BY SMEEL) scroll of phase door (TEPER VY MERTVY) scroll of standard id (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of cure (HIN LIE GEN UND SCHLA FEN) * scroll of extra healing (YOU AND YOUR FRIENDS ARE DEAD) * scroll of greater mana restoration (YOU PLAY NETHACK 25 HOURS PER DAY) Spellbooks spellbook of cause fear (hugging) Rings ring of warning (turquoise) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.