Leeroy, chaotic male redguardian Paladin -------------- |............| ......d......| |.....@......| |............| |............. -------------- Z [Leeroy the Fighter of Law] St5 Dx7 Co15 In5 Wi13 Ch11 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 165 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 85% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 68% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 75% Tool drop chance was reduced to 92% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: hammer (turn 12) The following skill became untrainable if you tried to train it too early: pick-axe (turn 10) The following skill became untrainable after a while: spirituality (turn 32916) The following skill couldn't be trained before a certain turn number is reached: searching (turn 24018) Heavy curses were more common by 19% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20868 Monster spawn increase reached its maximum at turn 134699 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1052838 The monster class that cannot be genocided was troll The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: punny nudely (freq bonus 14) The monster species that spawned more often: girl in worn-out sneakers (freq bonus 12) The monster species that spawned more often: master light wall (freq bonus 24) The monster species that spawned more often: superimpose poleax morassy (freq bonus 14) The monster species that spawned more often: breaker piercer (freq bonus 6) The monster species that spawned more often: Zappa the Possessed (freq bonus 10) The monster species that spawned more often: jish (freq bonus 12) The monster species that spawned more often: assassin (freq bonus 8) The monster species that spawned more often: censor (freq bonus 32) The monster species that spawned more often: all-rocking woman (freq bonus 24) The monster species that spawned more often: undead thalmor (freq bonus 12) The monster species that spawned more often: topaz force fungus (freq bonus 8) The monster species that spawned more often: chaotic rat (freq bonus 4) The monster species that spawned more often: snow troll (freq bonus 12) The monster species that spawned more often: graver comprehend (freq bonus 9) The monster species that spawned more often: plasma force fungus (freq bonus 24) The monster species that spawned more often: Bastard Operator From Hell (freq bonus 6) The monster species that spawned more often: stone soup mummy (freq bonus 4) The monster species that spawned more often: cancelling sphere (freq bonus 14) The monster species that spawned more often: white friar (freq bonus 24) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 12) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster species that never randomly spawned: great aether wyrm The monster species that never randomly spawned: vamp permamimic The monster species that never randomly spawned: attackingly junketeer starlit The monster species that never randomly spawned: plethoric derogating The monster species that never randomly spawned: cannoneer prod The monster species that never randomly spawned: celebrating appealed struggle The monster species that never randomly spawned: viper The monster species that never randomly spawned: minocube The monster species that never randomly spawned: mirkwood ogre The monster species that never randomly spawned: haunted spirit The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 7) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 33) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 198) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 32) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 59) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 5) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 389) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 13) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 11) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 5) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 83) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 8) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 30) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 12) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 5) Trap randomization happened for 1 in 418 traps Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (377) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 72% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (grimace helmet) leather gloves (english gloves) low boots (walking shoes) Scrolls scroll of healing (HHHHHHHHHHHHHHHHHHHHHHH) scroll of mana (STARODAVNI DOMENY TAYEMNYTSI HEY) scroll of phase door (SAVE SOME POWER AFTER BEATTACK) scroll of standard id (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) scroll of cure (MI AKUS NEEEEEE) * scroll of extra healing (AQUE BRAGH) * scroll of greater mana restoration (OGTH LOAM MDSK) Spellbooks spellbook of create monster (armored) Rings ring of warning (color changing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.