Leeroy, chaotic male redguardian Paladin -- -------- .. ......| |g.} #.d....| |...}.@....# ------------ [Leeroy the Fighter of Law] St7 Dx6 Co7 In9 Wi8 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: fire resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 275 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 66% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 92% Tool drop chance was reduced to 73% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: form V (Djem So) The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: paddle (turn 6) The following skill became untrainable if you tried to train it too early: scimitar (turn 12432) The following skill became untrainable after a while: bare-handed combat (turn 57410) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 43865) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49925 Monster spawn increase reached its maximum at turn 397535 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1611090 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 14) The monster species that spawned more often: legion devil grunt (freq bonus 6) The monster species that spawned more often: feanorian (freq bonus 6) The monster species that spawned more often: cursed spore (freq bonus 8) The monster species that spawned more often: lurcher depredated tricycle (freq bonus 3) The monster species that spawned more often: training kobold (freq bonus 6) The monster species that spawned more often: young adult gray dragon (freq bonus 36) The monster species that spawned more often: sand warrior (freq bonus 9) The monster species that spawned more often: summation someplace (freq bonus 20) The monster species that spawned more often: Uniform Kleever (freq bonus 12) The monster species that spawned more often: tasloi boss (freq bonus 8) The monster species that spawned more often: Eve (freq bonus 21) The monster species that spawned more often: undercoat expired (freq bonus 8) The monster species that spawned more often: stairway to heaven (freq bonus 12) The monster species that spawned more often: low kop (freq bonus 30) The monster species that spawned more often: pustulent stalk (freq bonus 15) The monster species that spawned more often: bodak (freq bonus 36) The monster species that spawned more often: skylab renegade (freq bonus 3) The monster species that spawned more often: koruny redemptive (freq bonus 14) The monster species that spawned more often: plasma mold (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 3) The monster species that never randomly spawned: derangement neurosensory holocaust The monster species that never randomly spawned: brown warp patch The monster species that never randomly spawned: hardwood crockery The monster species that never randomly spawned: memory leak The monster species that never randomly spawned: ancient multi-hued jelly The monster species that never randomly spawned: meddler pseudoclassical The monster species that never randomly spawned: death ghost The monster species that never randomly spawned: porter block colony The monster species that never randomly spawned: japanese meanie The monster species that never randomly spawned: egotrapper The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 22) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 8) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 20) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 73) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 19) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 14) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 11) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 38) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 10) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 10) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: multi shoes (rainbow boots) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Trap randomization happened for 1 in 395 traps Next attribute increase check would have come at turn 214 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (315) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (covered helmet) leather gloves (tightly fitting gloves) low boots (walking shoes) Scrolls scroll of healing (THIS SLING IS RETARDED) scroll of mana (A CERTAIN PEASANT RAILGUN) scroll of phase door (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of standard id (SOFTFOUGHT DOT ORG) scroll of cure (BINAURAL BEATS BY DRE) * scroll of extra healing (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) * scroll of greater mana restoration (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) Spellbooks spellbook of chemistry (cribbed) Rings ring of warning (cryptolocker) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.