Leeroy, chaotic male redguardian Paladin 8 --#-.-- .....| |.....| |.....| |f....| |@....| |.....| ------- [Leeroy the Fighter of Law] St8 Dx8 Co12 In9 Wi14 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 190 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 14% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 67% Wand drop chance was reduced to 57% Potion drop chance was reduced to 93% Armor drop chance was reduced to 69% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: form VII (Juyo) The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: divination spells (turn 9) The following skill became untrainable if you tried to train it too early: matter spells (turn 265) The following skill became untrainable after a while: boomerang (turn 35858) The following skill couldn't be trained before a certain turn number is reached: axe (turn 5940) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34917 Monster spawn increase reached its maximum at turn 177894 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 882360 The monster class that cannot be genocided was major demon The monster class that was spawned more often: rust monster or disenchanter (freq bonus 3) The monster species that spawned more often: posteriorly desalt chalice industrializing (freq bonus 12) The monster species that spawned more often: gadgeteer skyman (freq bonus 24) The monster species that spawned more often: chickadee isomerism clothbound queaziest nonalcoholic (freq bonus 4) The monster species that spawned more often: training light (freq bonus 126) The monster species that spawned more often: trailer (freq bonus 15) The monster species that spawned more often: ancient evil dragon (freq bonus 15) The monster species that spawned more often: slow force fungus (freq bonus 18) The monster species that spawned more often: noetic noninstinctual (freq bonus 7) The monster species that spawned more often: laten fungus (freq bonus 16) The monster species that spawned more often: ancient turret (freq bonus 20) The monster species that spawned more often: churel (freq bonus 15) The monster species that spawned more often: flkmnb3percenth (freq bonus 16) The monster species that spawned more often: nether stalk (freq bonus 32) The monster species that spawned more often: vat snake (freq bonus 5) The monster species that spawned more often: quivering thing (freq bonus 15) The monster species that spawned more often: royal guardian (freq bonus 16) The monster species that spawned more often: church preacher (freq bonus 8) The monster species that spawned more often: enormous ogre (freq bonus 15) The monster species that spawned more often: crappy mold (freq bonus 20) The monster species that spawned more often: Morrigan the Succubus (freq bonus 8) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 6) The monster trait that was more common: monsters that are always female (freq bonus 7) The monster species that never randomly spawned: magic-colored spore The monster species that never randomly spawned: spoiling benumb The monster species that never randomly spawned: Giacomo Casanova The monster species that never randomly spawned: wizrobe The monster species that never randomly spawned: Miss Darkmoon The monster species that never randomly spawned: cloaker The monster species that never randomly spawned: hidden energy vortex The monster species that never randomly spawned: gila monster The monster species that never randomly spawned: rot walker The monster species that never randomly spawned: reproachful congolese The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 17) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 24) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 7) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 166) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 18) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 15) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 16) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 17) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 5) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 11) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 10) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: amulet of trash (shitty) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this trap was always invisible: trembling trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 1) Trap randomization happened for 1 in 477 traps Next attribute increase check would have come at turn 828 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (59) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (musical helmet) leather gloves (even pair of gloves) low boots (walking shoes) Scrolls scroll of healing (DIBING TO ATTACK NEXT) scroll of mana (ASCHELIDONETH BATHARIBATH) scroll of phase door (LV FTS) scroll of standard id (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of cure (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of extra healing (ARCHEPHRENEPSOU PHIRIGX) * scroll of greater mana restoration (DISSOLVED UNDEAD POTATO) Spellbooks spellbook of summon undead (immortal) Rings ring of warning (dark) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.