Leeroy, chaotic male redguardian Paladin ----- |..F| |{..| ...d| |..@+ ----- [Leeroy the Fighter of Law] St3 Dx5 Co7 In8 Wi11 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 71% Wand drop chance was reduced to 50% Implant drop chance was reduced to 87% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 82% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: trident (turn 34) The following skill became untrainable if you tried to train it too early: occult spells (turn 312) The following skill became untrainable after a while: protection spells (turn 38245) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 13607) Heavy curses were more common by 38% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31170 Monster spawn increase reached its maximum at turn 94270 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 653508 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: cosier hookworm chirographic (freq bonus 36) The monster species that spawned more often: force swamp kobold (freq bonus 12) The monster species that spawned more often: royal assassin (freq bonus 8) The monster species that spawned more often: loud patch (freq bonus 24) The monster species that spawned more often: giant clear ant (freq bonus 32) The monster species that spawned more often: pastiche nonaddictive (freq bonus 9) The monster species that spawned more often: resentment liberally yoke wreaking cutter (freq bonus 28) The monster species that spawned more often: apparition (freq bonus 18) The monster species that spawned more often: circumstanced throw exemplification (freq bonus 12) The monster species that spawned more often: snow elf (freq bonus 3) The monster species that spawned more often: wind wight (freq bonus 4) The monster species that spawned more often: acidic patch (freq bonus 16) The monster species that spawned more often: embark believably spaceward vulgo (freq bonus 6) The monster species that spawned more often: ultimate mimic (freq bonus 8) The monster species that spawned more often: giant garbage rat (freq bonus 16) The monster species that spawned more often: Kati's high-heeled sandal (freq bonus 24) The monster species that spawned more often: death watch beetle (freq bonus 6) The monster species that spawned more often: hp dementor (freq bonus 14) The monster species that spawned more often: wod captain (freq bonus 24) The monster species that spawned more often: nether vampire (freq bonus 5) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 6) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 8) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster species that never randomly spawned: psycho mind flayer The monster species that never randomly spawned: anthrazite spore The monster species that never randomly spawned: Giant Heavenly Eagle The monster species that never randomly spawned: mantidraconian The monster species that never randomly spawned: openable derogatorily overdraft The monster species that never randomly spawned: tony aberrational regnant The monster species that never randomly spawned: tretre fly The monster species that never randomly spawned: shardash The monster species that never randomly spawned: small rust monster The monster species that never randomly spawned: red putty The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 24) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 15) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 10) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 32) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 10) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 16) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 151) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 11) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 7) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 3) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 6) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 8) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: cruncher helmet (breath control helmet) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: helm of shuffling (grunter helmet) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: directive trap (freq bonus 6) Trap randomization happened for 1 in 340 traps Next attribute increase check would have come at turn 179 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (82) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 9% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (visored helmet) leather gloves (even pair of gloves) low boots (walking shoes) Scrolls scroll of healing (THE PLAY GOES 90 MINUTES) scroll of mana (SKYB) scroll of phase door (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of standard id (WELCOME TO ANGBAND) scroll of cure (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) * scroll of extra healing (ABOR EFECTOR) * scroll of greater mana restoration (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) Spellbooks spellbook of cure hallucination (ephemeral) Rings ring of warning (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.