Leeroy, chaotic male redguardian Paladin -------- ------- |..............| |............f@| |..............| ---------------- [Leeroy the Fighter of Law] St7 Dx9 Co14 In9 Wi11 Ch11 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 137 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 44% chance Musable item generation frequency had a negative bias of 58% Wand drop chance was reduced to 51% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 83% Tool drop chance was reduced to 71% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 20% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: body spells (turn 40) The following skill became untrainable if you tried to train it too early: trident (turn 322) The following skill became untrainable after a while: lance (turn 48651) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 15128) Sticky curses were more common by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 84833 Monster spawn increase reached its maximum at turn 376853 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5751690 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: sea monster (freq bonus 4) The monster species that spawned more often: Verena's plateau boot (freq bonus 6) The monster species that spawned more often: ancient multi-hued dragon (freq bonus 16) The monster species that spawned more often: 9a@9ry3 (freq bonus 12) The monster species that spawned more often: Inspector Kaptain (freq bonus 30) The monster species that spawned more often: extremely annoying fish (freq bonus 24) The monster species that spawned more often: man-bat (freq bonus 11) The monster species that spawned more often: noxious patch (freq bonus 30) The monster species that spawned more often: elven priest (freq bonus 18) The monster species that spawned more often: trap warp patch (freq bonus 48) The monster species that spawned more often: squiggle tubularly (freq bonus 14) The monster species that spawned more often: poison lichen (freq bonus 12) The monster species that spawned more often: wolf (freq bonus 24) The monster species that spawned more often: philter sententiously (freq bonus 9) The monster species that spawned more often: five of spades (freq bonus 5) The monster species that spawned more often: thrashing tulip poplar (freq bonus 18) The monster species that spawned more often: gwawol (freq bonus 32) The monster species that spawned more often: blood bloater (freq bonus 21) The monster species that spawned more often: misapprehend aviatrix (freq bonus 14) The monster species that spawned more often: ogre captain (freq bonus 21) The monster species that spawned more often: Ubuntu Linux (freq bonus 7) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 3) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 4) The monster species that never randomly spawned: undead mass The monster species that never randomly spawned: coquet usably pinned intransitively The monster species that never randomly spawned: phase spore The monster species that never randomly spawned: ixitxachitl The monster species that never randomly spawned: unpoetically oily The monster species that never randomly spawned: returner thou loop The monster species that never randomly spawned: busted lagging shrived The monster species that never randomly spawned: xorn wizard The monster species that never randomly spawned: leprechaun fanatic The monster species that never randomly spawned: clap monster The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 59) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 26) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 18) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 24) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 6) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 5) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 5) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 9) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 10) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 3) Trap randomization happened for 1 in 691 traps Next attribute increase check would have come at turn 195 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - jumping 1 body 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (internet helmet) leather gloves (mirrored gloves) low boots (walking shoes) Scrolls scroll of healing (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN) scroll of mana (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of phase door (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of standard id (SNOWMAN WITHOUT SNOW) scroll of cure (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) * scroll of extra healing (SHUOHUA KAI LI) * scroll of greater mana restoration (TIGHT SPANDEX SHIRT) Spellbooks spellbook of jumping (dripping) Rings ring of warning (amethyst) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.