Leeroy, chaotic male redguardian Paladin 8 . -.--- |...| |...| |..@. |..d| ----- [Leeroy the Fighter of Law] St5 Dx10 Co11 In5 Wi12 Ch12 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: half physical damage You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 247 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 11 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 89% Wand drop chance was reduced to 83% Potion drop chance was reduced to 85% Armor drop chance was reduced to 83% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: chaos spells (turn 9) The following skill became untrainable if you tried to train it too early: searching (turn 420) The following skill became untrainable after a while: devices (turn 75279) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 28553) Heavy curses were more common by 44% Items were more likely to be generated cursed by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 93805 Monster spawn increase reached its maximum at turn 202342 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5856104 The monster class that cannot be genocided was turret The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: flying ripper (freq bonus 6) The monster species that spawned more often: nasty eye (freq bonus 6) The monster species that spawned more often: seclude expensively decking (freq bonus 12) The monster species that spawned more often: amnesia vortex (freq bonus 6) The monster species that spawned more often: Gridin (freq bonus 30) The monster species that spawned more often: fighter imp (freq bonus 24) The monster species that spawned more often: watch kaptain (freq bonus 72) The monster species that spawned more often: embraced drowess (freq bonus 8) The monster species that spawned more often: old novice ghost (freq bonus 16) The monster species that spawned more often: green lizard (freq bonus 4) The monster species that spawned more often: Yasaman's wedge sandal (freq bonus 24) The monster species that spawned more often: spliceshee (freq bonus 48) The monster species that spawned more often: weapon imp (freq bonus 12) The monster species that spawned more often: gamer (freq bonus 6) The monster species that spawned more often: torchblaze (freq bonus 4) The monster species that spawned more often: porter army ant (freq bonus 12) The monster species that spawned more often: muddy teacher (freq bonus 36) The monster species that spawned more often: voracious crasher (freq bonus 10) The monster species that spawned more often: quantum crasher (freq bonus 24) The monster species that spawned more often: The Red Death (freq bonus 16) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 3) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 3) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 16) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster species that never randomly spawned: glass smasher The monster species that never randomly spawned: lick trout The monster species that never randomly spawned: azure drake The monster species that never randomly spawned: sexy asian lady The monster species that never randomly spawned: super demon The monster species that never randomly spawned: prouder diestock The monster species that never randomly spawned: Fafnir The monster species that never randomly spawned: cobra The monster species that never randomly spawned: undead noblewoman The monster species that never randomly spawned: dolgsman hunter The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 7) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 16) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 6) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 24) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 19) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 2) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 5) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 2) Trap randomization happened for 1 in 459 traps Next attribute increase check would have come at turn 1297 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (79) You survived Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (polnish gloves) low boots (walking shoes) Scrolls scroll of healing (I WANNA BE THE GUY) scroll of mana (BASA MAINASA 1 MINETA MA AUCHA) scroll of phase door (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of standard id (TO MENY SHOTING TO BE AVOID) scroll of cure (ELF DONT CANNT) * scroll of extra healing (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) * scroll of greater mana restoration (OEH DER HAT SCHON NULL PLUS VIER RUESTUNG) Spellbooks spellbook of forgotten spell (impenetrable) Rings ring of warning (pretty) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.