Leeroy, chaotic male redguardian Paladin ### -@- .d... ------- [Leeroy the Fighter of Law] St6 Dx8 Co11 In9 Wi10 Ch7 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: slow digestion You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 131 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 173 Wand drop chance was reduced to 92% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 41% Tool drop chance was reduced to 92% Food drop chance was reduced to 79% Monster death drops spawned with only 86% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: form II (Makashi) The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: sling (turn 39) The following skill became untrainable if you tried to train it too early: body armor (turn 429) The following skill became untrainable after a while: petkeeping (turn 45611) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 9814) Heavy curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64215 Monster spawn increase reached its maximum at turn 239533 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 466356 The monster class that cannot be genocided was lich The monster class that was spawned more often: worm (freq bonus 9) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: maelstorm (freq bonus 11) The monster species that spawned more often: poison paraelemental (freq bonus 22) The monster species that spawned more often: great white shark (freq bonus 30) The monster species that spawned more often: antimagic rubber (freq bonus 33) The monster species that spawned more often: siena colony (freq bonus 12) The monster species that spawned more often: Uniform Kleever (freq bonus 72) The monster species that spawned more often: magic-colored force fungus (freq bonus 22) The monster species that spawned more often: threshold force fungus (freq bonus 44) The monster species that spawned more often: omochi beast (freq bonus 12) The monster species that spawned more often: old deep dragon (freq bonus 20) The monster species that spawned more often: dishabille interviewer (freq bonus 36) The monster species that spawned more often: acerbity amerindian (freq bonus 39) The monster species that spawned more often: blue firebird (freq bonus 26) The monster species that spawned more often: frozen abyss (freq bonus 36) The monster species that spawned more often: unworked groggiest (freq bonus 24) The monster species that spawned more often: equipment pandemonium (freq bonus 96) The monster species that spawned more often: deepest one (freq bonus 12) The monster species that spawned more often: protective cofferdam aliened (freq bonus 72) The monster species that spawned more often: arvt lich (freq bonus 72) The monster species that spawned more often: better naga nymph (freq bonus 84) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 7) The monster trait that was more common: monsters that are always female (freq bonus 3) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster species that never randomly spawned: lovelily grizzler permanence The monster species that never randomly spawned: Eve The monster species that never randomly spawned: halcyon divisible frankest The monster species that never randomly spawned: Sauron the Imprisoned The monster species that never randomly spawned: scarlet dragon The monster species that never randomly spawned: clomp commensuration cecil The monster species that never randomly spawned: ford sierra cosworth The monster species that never randomly spawned: webber The monster species that never randomly spawned: gryphon The monster species that never randomly spawned: flyweight uninhabited The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 8) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 18) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 4) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 7) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 11) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 2) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 3) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 11) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 9) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 16) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 16) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 46) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: initialization trap (freq bonus 2) Trap randomization happened for 1 in 853 traps Next attribute increase check would have come at turn 380 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (672) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (vampiric gloves) low boots (walking shoes) Scrolls scroll of healing (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of mana (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of phase door (DUCTUM ADIS) scroll of standard id (READ IDENTIFY AT YOUR OWN PERIL) scroll of cure (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) * scroll of extra healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) * scroll of greater mana restoration (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) Spellbooks spellbook of sleep (cyan) Rings ring of warning (rock solid) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.