Leeroy, chaotic male redguardian Paladin ------- |.....+ |.....| |..... |.....| |...fF| +....@+ -----+- [Leeroy the Fighter of Law] St4 Dx12 Co12 In11 Wi9 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 78% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: matter spells (turn 30) The following skill became untrainable if you tried to train it too early: techniques (turn 222) The following skill became untrainable after a while: chaos spells (turn 43408) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 28597) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9649 Monster spawn increase reached its maximum at turn 82540 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1750112 The monster class that cannot be genocided was nymph The monster class that was spawned more often: wraith (freq bonus 3) The monster species that spawned more often: the ghosts (freq bonus 40) The monster species that spawned more often: energy patch (freq bonus 12) The monster species that spawned more often: pumping light (freq bonus 27) The monster species that spawned more often: bus (freq bonus 24) The monster species that spawned more often: aureolin fungus (freq bonus 12) The monster species that spawned more often: slitan (freq bonus 18) The monster species that spawned more often: memory ray (freq bonus 8) The monster species that spawned more often: actual trap vortex (freq bonus 12) The monster species that spawned more often: dwarf lord stonebreaker (freq bonus 10) The monster species that spawned more often: emerged unkingly (freq bonus 10) The monster species that spawned more often: viper tree (freq bonus 16) The monster species that spawned more often: maligner drawdown (freq bonus 7) The monster species that spawned more often: blending titanothere (freq bonus 30) The monster species that spawned more often: shortchanged flattener grazer farmhand savour (freq bonus 48) The monster species that spawned more often: kingdom evolver (freq bonus 14) The monster species that spawned more often: revivified patronizing (freq bonus 27) The monster species that spawned more often: hat costumey (freq bonus 4) The monster species that spawned more often: spriggan (freq bonus 4) The monster species that spawned more often: fawnier pie prudery (freq bonus 12) The monster species that spawned more often: arithmetic skeining (freq bonus 16) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster species that never randomly spawned: Andor Drakon The monster species that never randomly spawned: disjoined magnesium beeswax The monster species that never randomly spawned: brazenly ingestible sicking The monster species that never randomly spawned: wand mimic The monster species that never randomly spawned: hellwasp The monster species that never randomly spawned: animated stiletto sandal The monster species that never randomly spawned: bronze beetle The monster species that never randomly spawned: real retention hound The monster species that never randomly spawned: drolem The monster species that never randomly spawned: sounding sand The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: implant of honor (boreal) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: soiltype stone (gray) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 56) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 7) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 14) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 12) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 78) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 5) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 7) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: cancellation trap The RNG hath decreed that this trap was generated more often: nownsible trap (freq bonus 6) Trap randomization happened for 1 in 772 traps Next attribute increase check would have come at turn 1002 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spinning helmet) leather gloves (faded mittens) low boots (walking shoes) Scrolls scroll of healing (TROPHY GET) scroll of mana (CATCHES ERYONES EYE) scroll of phase door (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) scroll of standard id (GET YOUR PET GIRL IN SLEX) scroll of cure (CITY OF EDIBLE BRAS) * scroll of extra healing (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) * scroll of greater mana restoration (READ ME) Spellbooks spellbook of sleep (spotted) Rings ring of warning (brass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.