Leeroy, chaotic male redguardian Paladin -- |.-# |f@# |.|# |. -- [Leeroy the Fighter of Law] St4 Dx8 Co15 In9 Wi14 Ch7 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: fire resistance You could not have this property intrinsically: half physical damage Implant identification only worked 1 times out of 47 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 208 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 60% Musable item generation frequency had a negative bias of 43% Amulet drop chance was reduced to 43% Implant drop chance was reduced to 83% Weapon drop chance was reduced to 79% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: occult spells (turn 4) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 15) The following skill became untrainable after a while: martial arts (turn 57293) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 25128) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 149787 Monster spawn increase reached its maximum at turn 307857 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 10452960 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: ice heel lady (freq bonus 12) The monster species that spawned more often: riel snowothere (freq bonus 4) The monster species that spawned more often: petty Tulani (freq bonus 42) The monster species that spawned more often: cross kobold (freq bonus 24) The monster species that spawned more often: Happosai (freq bonus 8) The monster species that spawned more often: hepton (freq bonus 30) The monster species that spawned more often: disgusting warp patch (freq bonus 4) The monster species that spawned more often: worrisome subverting outcast (freq bonus 10) The monster species that spawned more often: fox spirit (freq bonus 10) The monster species that spawned more often: land drake (freq bonus 16) The monster species that spawned more often: huorn (freq bonus 4) The monster species that spawned more often: Uniform Kommissioner (freq bonus 15) The monster species that spawned more often: obscurely mistbow (freq bonus 12) The monster species that spawned more often: apparat fluoresced (freq bonus 18) The monster species that spawned more often: snake sniper (freq bonus 6) The monster species that spawned more often: bespread joram disusing butted unarm (freq bonus 14) The monster species that spawned more often: special water nymph (freq bonus 36) The monster species that spawned more often: kamehameha fighter (freq bonus 5) The monster species that spawned more often: rhino ruffian (freq bonus 4) The monster species that spawned more often: hypochondriacal kronen (freq bonus 12) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 6) The monster species that never randomly spawned: shade gargoyle The monster species that never randomly spawned: shreveport shoal The monster species that never randomly spawned: half-life leech The monster species that never randomly spawned: exteriorized reconvening The monster species that never randomly spawned: elite four The monster species that never randomly spawned: passim miscued The monster species that never randomly spawned: foredid sixthly The monster species that never randomly spawned: hippoptamus The monster species that never randomly spawned: desalinization obligated The monster species that never randomly spawned: K2 beholder The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: exertion loss (nailbreak) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 32) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 15) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 8) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 12) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 9) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 49) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 61) The RNG hath decreed that this item was always generated cursed: life saving stone (gray) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 2) Trap randomization happened for 1 in 517 traps Next attribute increase check would have come at turn 2293 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (orange visored helmet) leather gloves (mirrored gloves) low boots (walking shoes) Scrolls scroll of healing (FALLOUT 4 IS DUMBED DOWN) scroll of mana (SPAMCATCHMAIL AT GMX DOT DE) scroll of phase door (IUSTIO QUE PIS) scroll of standard id (MASH EM EXTENDED POTATO DINNER) scroll of cure (JE VEUX ETRE JETE DANS LES NOIX) * scroll of extra healing (CUNAFV ANONONYRXV) * scroll of greater mana restoration (NNA GI NA ARA MKPURU AMU) Spellbooks spellbook of force bolt (defiled) Rings ring of warning (uranium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.