Leeroy, chaotic male redguardian Paladin 8 ---------F |........| |.d@...... |........| -----.---- Z [Leeroy the Fighter of Law] St5 Dx8 Co17 In8 Wi10 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: reflection You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 77 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 88% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 97% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 80% Tool drop chance was reduced to 77% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 40% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 104) The following skill became untrainable after a while: enchantment spells (turn 17908) The following skill couldn't be trained before a certain turn number is reached: whip (turn 33717) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39815 Monster spawn increase reached its maximum at turn 143785 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9846522 The monster class that cannot be genocided was turret The monster class that was spawned more often: trapper or lurker above (freq bonus 18) The monster color that was spawned more often: orange (freq bonus 8) The monster species that spawned more often: storm rider (freq bonus 40) The monster species that spawned more often: null stalk (freq bonus 69) The monster species that spawned more often: veneer augmenter (freq bonus 120) The monster species that spawned more often: Bianca's high-heeled sandal (freq bonus 40) The monster species that spawned more often: ratling (freq bonus 20) The monster species that spawned more often: unalterably transhipment nix mountie (freq bonus 42) The monster species that spawned more often: cave goblin (freq bonus 44) The monster species that spawned more often: topaz colony (freq bonus 76) The monster species that spawned more often: harmonic coastal (freq bonus 21) The monster species that spawned more often: sciatica boasting indicator (freq bonus 20) The monster species that spawned more often: scleroma razored (freq bonus 60) The monster species that spawned more often: phasic annihilation automata type IX (freq bonus 126) The monster species that spawned more often: fouler (freq bonus 20) The monster species that spawned more often: camine spider (freq bonus 138) The monster species that spawned more often: Lightar (freq bonus 92) The monster species that spawned more often: winner sturdy (freq bonus 69) The monster species that spawned more often: xemul (freq bonus 120) The monster species that spawned more often: sst beam (freq bonus 42) The monster species that spawned more often: uncertainty demon (freq bonus 57) The monster species that spawned more often: platinum mushroom (freq bonus 20) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster species that never randomly spawned: tatter democratical The monster species that never randomly spawned: orc of the ages of stars The monster species that never randomly spawned: giant yellow scorpion The monster species that never randomly spawned: bread-and butterfly The monster species that never randomly spawned: petty elf-lord The monster species that never randomly spawned: spike cobbler The monster species that never randomly spawned: retarded curd giant The monster species that never randomly spawned: impulsive romance The monster species that never randomly spawned: miner The monster species that never randomly spawned: kibbutz different The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 6) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 117) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 16) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 51) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 11) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 8) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 8) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 3) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 13) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 4) The RNG hath decreed that this item was always generated cursed: measurer ((null)) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 2) Trap randomization happened for 1 in 127 traps Next attribute increase check would have come at turn 706 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (91) You survived Spells known in the end Name Level Category Fail Memory a - induce vomiting 2 body 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (transversal helmet) leather gloves (brand-new gloves) low boots (walking shoes) Scrolls scroll of healing (MEAD NI NAJAP) scroll of mana (EGULED EL IOM SERPA) scroll of phase door (OBI WAN CANOPY) scroll of standard id (GNAY GNIY) scroll of cure (BUSTER HYMEN) * scroll of extra healing (CHE NON SONO IO) * scroll of greater mana restoration (GNASH EM EXTENDED DENTAL PLAN) Spellbooks spellbook of induce vomiting (dreamy) Rings ring of warning (ivory) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.