Leeroy, chaotic male redguardian Paladin ---------------- ................ |.....@f.......| |..............| |..............+ ---------------- [Leeroy the Fighter of Law] St10 Dx10 Co14 In12 Wi9 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 72% Tool drop chance was reduced to 87% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: whip (turn 30) The following skill became untrainable if you tried to train it too early: saber (turn 598) The following skill became untrainable after a while: spirituality (turn 62649) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 32501) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35155 Monster spawn increase reached its maximum at turn 76950 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1124070 The monster class that cannot be genocided was mummy The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: Icy Kop (freq bonus 3) The monster species that spawned more often: crypt wight (freq bonus 36) The monster species that spawned more often: jedibane grue (freq bonus 6) The monster species that spawned more often: spell zruty (freq bonus 12) The monster species that spawned more often: notable warp fungus (freq bonus 3) The monster species that spawned more often: flitch skydiving teargassing (freq bonus 3) The monster species that spawned more often: swamp fern spore (freq bonus 8) The monster species that spawned more often: Friederike's lady pump (freq bonus 6) The monster species that spawned more often: child boar (freq bonus 15) The monster species that spawned more often: Dora's sneaker (freq bonus 6) The monster species that spawned more often: unpredictably cognised (freq bonus 16) The monster species that spawned more often: rusty mimic (freq bonus 9) The monster species that spawned more often: sternest ganglionic fuselage thermometer wirable (freq bonus 3) The monster species that spawned more often: silver hulk (freq bonus 36) The monster species that spawned more often: valavi (freq bonus 7) The monster species that spawned more often: top secret agent (freq bonus 12) The monster species that spawned more often: weregrue (freq bonus 10) The monster species that spawned more often: sable dragon (freq bonus 4) The monster species that spawned more often: pale yeek (freq bonus 3) The monster species that spawned more often: ringneck planted (freq bonus 8) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 1) The monster species that never randomly spawned: jobbing arcing The monster species that never randomly spawned: aligned boomer The monster species that never randomly spawned: yuki-playa The monster species that never randomly spawned: secluded warp patch The monster species that never randomly spawned: Recerarak The monster species that never randomly spawned: everchanging bulb The monster species that never randomly spawned: ethereal dragon The monster species that never randomly spawned: unaffected truncating The monster species that never randomly spawned: disenchanter stalk The monster species that never randomly spawned: vicar proctoscopically The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 19) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 16) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 40) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 16) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 10) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 11) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 1) Trap randomization happened for 1 in 565 traps Trap difficulty was increased by 42 Next attribute increase check would have come at turn 222 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having numbopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (131) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (red helmet) leather gloves (faded mittens) low boots (walking shoes) Scrolls scroll of healing (SPEE WORK WHEN TOUCH) scroll of mana (PROFUSE WAXWORKS) scroll of phase door (THE GIAGGOSTUONO) scroll of standard id (MESMERIZE NEUTRON ELBOWED HAREM) scroll of cure (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) * scroll of extra healing (NOTARY SOJAC) * scroll of greater mana restoration (ME FALLS NIX MORE IN) Spellbooks spellbook of endure cold (court) Rings ring of warning (thumb screwing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.