Leeroy, chaotic male redguardian Paladin --- ------..------ .......f.....| |.......@....| |............| ------..------ --- 8 M [Leeroy the Fighter of Law] St4 Dx8 Co8 In7 Wi7 Ch12 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - the uncursed +3 long sword named Husoldal Evo (weapon in hand) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of cure hallucination (0:0) {0} Rings j - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 241 Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 78% Amulet drop chance was reduced to 72% Implant drop chance was reduced to 98% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 99% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 15) The following skill became untrainable if you tried to train it too early: occult spells (turn 1177) The following skill became untrainable after a while: body spells (turn 39662) The following skill couldn't be trained before a certain turn number is reached: saber (turn 14850) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71762 Monster spawn increase reached its maximum at turn 166539 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 640044 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: hellbear (freq bonus 112) The monster species that spawned more often: health biophysiography revoltingly (freq bonus 15) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 4) The monster species that spawned more often: congratulation drollery (freq bonus 32) The monster species that spawned more often: blossoming pirouetting (freq bonus 16) The monster species that spawned more often: coloured plottier (freq bonus 12) The monster species that spawned more often: Daniel (freq bonus 18) The monster species that spawned more often: estimation riviera kookie (freq bonus 8) The monster species that spawned more often: astral hound (freq bonus 8) The monster species that spawned more often: ice warrior (freq bonus 12) The monster species that spawned more often: munchkin (freq bonus 9) The monster species that spawned more often: helcungol (freq bonus 12) The monster species that spawned more often: giant blue termite (freq bonus 10) The monster species that spawned more often: manga girl (freq bonus 15) The monster species that spawned more often: pink centipede (freq bonus 108) The monster species that spawned more often: augmenter hairsplitting (freq bonus 16) The monster species that spawned more often: petit permamimic (freq bonus 16) The monster species that spawned more often: baby mercurial dragon (freq bonus 8) The monster species that spawned more often: vaporized fabric of reality (freq bonus 8) The monster species that spawned more often: shaman (freq bonus 84) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 5) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 6) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters with ranged thorns (freq bonus 2) The monster species that never randomly spawned: Danielle The monster species that never randomly spawned: nuke tester The monster species that never randomly spawned: hydroelectricity condensed The monster species that never randomly spawned: gorebelly The monster species that never randomly spawned: muud orc The monster species that never randomly spawned: poison cat The monster species that never randomly spawned: nasty griffin The monster species that never randomly spawned: tear warp patch The monster species that never randomly spawned: preserved dead The monster species that never randomly spawned: wiretap scalper The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 4) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 7) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 15) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 8) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 11) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 16) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 91) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: arrow trap (freq bonus 5) Trap randomization happened for 1 in 806 traps Next attribute increase check would have come at turn 1000 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (290) You survived Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hydra helmet) leather gloves (slit gloves) low boots (walking shoes) Scrolls scroll of healing (ETAOIN SHRDLU) scroll of mana (LOL BUNDLEBUNDLEBUNDLE HEART HEART HEART SLEX SLEX SLEX) scroll of phase door (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of standard id (IHTFP) scroll of cure (THE VIRUS HAS TAKEN OVER TERRAHACK) * scroll of extra healing (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) * scroll of greater mana restoration (VIM EMACS NO TEPAD) Spellbooks spellbook of cure hallucination (magnificent) Rings ring of warning (grindstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.