Leeroy, chaotic male redguardian Paladin -------- |..@...| |...d..| |.k....| |n.....| ------+- [Leeroy the Fighter of Law] St8 Dx3 Co14 In13 Wi12 Ch10 PalRedMalCha Dlvl:1 $1 HP30(30) Pw20(20) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: drain resistance You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 62% Wand drop chance was reduced to 64% Weapon drop chance was reduced to 63% Food drop chance was reduced to 97% Monster death drops spawned with only 82% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: scimitar (turn 40) The following skill became untrainable if you tried to train it too early: martial arts (turn 108) The following skill became untrainable after a while: implants (turn 35044) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 30089) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 79430 Monster spawn increase reached its maximum at turn 233750 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1784234 The monster class that cannot be genocided was vampire The monster class that was spawned more often: centaur (freq bonus 12) The monster species that spawned more often: broad lich (freq bonus 152) The monster species that spawned more often: chelated inbreathing (freq bonus 36) The monster species that spawned more often: hishi mochi (freq bonus 56) The monster species that spawned more often: covet nether lich (freq bonus 28) The monster species that spawned more often: player dolgsman (freq bonus 14) The monster species that spawned more often: Ronja (freq bonus 16) The monster species that spawned more often: pitch-covered ogre (freq bonus 45) The monster species that spawned more often: experimentation untranslated (freq bonus 13) The monster species that spawned more often: translucent growth (freq bonus 52) The monster species that spawned more often: gestalten tomb lachrymatory waveform (freq bonus 14) The monster species that spawned more often: difficult lead golem (freq bonus 13) The monster species that spawned more often: snugga (freq bonus 78) The monster species that spawned more often: destruction monster (freq bonus 26) The monster species that spawned more often: interminable pulley (freq bonus 84) The monster species that spawned more often: drying sheeney (freq bonus 15) The monster species that spawned more often: bright violet force fungus (freq bonus 38) The monster species that spawned more often: declarer denouement (freq bonus 39) The monster species that spawned more often: signed elemental (freq bonus 28) The monster species that spawned more often: crappiest chevrolet (freq bonus 156) The monster species that spawned more often: deepest one (freq bonus 144) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster species that never randomly spawned: ultraviolet beam The monster species that never randomly spawned: freemason worthy advisor The monster species that never randomly spawned: hateful whispers The monster species that never randomly spawned: wraith shaman The monster species that never randomly spawned: armed migo drone The monster species that never randomly spawned: Statonir The monster species that never randomly spawned: furious fungus The monster species that never randomly spawned: woodsman The monster species that never randomly spawned: timer nymph The monster species that never randomly spawned: Hanh's ballerina The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: curseuse stone (gray) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 37) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 44) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 9) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 25) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 5) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 18) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 60) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 36) Trap randomization happened for 1 in 827 traps Next attribute increase check would have come at turn 354 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (anti-government helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (USER DEATH IMMINENT) scroll of mana (THE ELDER PRIEST IS PRIMORDIAL) scroll of phase door (EASY MODE ACTIVATE) scroll of standard id (SCUMHACK ROLLING FOR STAIRS) scroll of cure (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) * scroll of extra healing (SLARSHING HARD HAMME DEFENCE LOWED) * scroll of greater mana restoration (FUKDASAC DICKOMIXTIO KISOASSEKOCK) Spellbooks spellbook of cure confusion (conspiratory) Rings ring of warning (shiny) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.