Leeroy, chaotic male redguardian Paladin | ---------------------------------.--------------------------------- |...................(.............................................| |.................................................................| |....................................d@...........................| |.................................................................| |.................................................................| ---------------------------------.--------------------------------- | [Leeroy the Fighter of Law] St4 Dx10 Co16 In8 Wi14 Ch12 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: fire resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 49 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 16 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 97% Wand drop chance was reduced to 89% Implant drop chance was reduced to 81% Potion drop chance was reduced to 95% Armor drop chance was reduced to 78% Tool drop chance was reduced to 91% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: shield (turn 19) The following skill became untrainable if you tried to train it too early: paddle (turn 221) The following skill became untrainable after a while: lightsaber (turn 15292) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 55483) Sticky curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 115123 Monster spawn increase reached its maximum at turn 266413 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3742224 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: turret (freq bonus 3) The monster species that spawned more often: sloppy spore (freq bonus 8) The monster species that spawned more often: volt force patch (freq bonus 30) The monster species that spawned more often: xorn king (freq bonus 10) The monster species that spawned more often: row:percentd col:percentd (freq bonus 7) The monster species that spawned more often: freemen municipally (freq bonus 28) The monster species that spawned more often: brick censurer (freq bonus 20) The monster species that spawned more often: clicking warp fungus (freq bonus 8) The monster species that spawned more often: hobbit racer (freq bonus 12) The monster species that spawned more often: forest moogle (freq bonus 30) The monster species that spawned more often: dancing candle flame (freq bonus 10) The monster species that spawned more often: birdhouse laparorrhaphy unsystematically overimaginative (freq bonus 7) The monster species that spawned more often: bathtub spick (freq bonus 10) The monster species that spawned more often: leading mosquito (freq bonus 10) The monster species that spawned more often: crappy wort (freq bonus 15) The monster species that spawned more often: emissary unsubstantial epigrammatical comforter (freq bonus 28) The monster species that spawned more often: rev mummy (freq bonus 18) The monster species that spawned more often: elven smoker (freq bonus 8) The monster species that spawned more often: Inge (freq bonus 10) The monster species that spawned more often: tiger that brings an end (freq bonus 8) The monster species that spawned more often: real force patch (freq bonus 5) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 6) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster species that never randomly spawned: mechicken The monster species that never randomly spawned: rare tsuchinoko The monster species that never randomly spawned: ingate pustule penstock sinkable zonated The monster species that never randomly spawned: azure mold The monster species that never randomly spawned: challenging bounder The monster species that never randomly spawned: concrete giant The monster species that never randomly spawned: petty brute The monster species that never randomly spawned: vamp permamimic The monster species that never randomly spawned: undead gunner The monster species that never randomly spawned: newsgroup lady The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: quaversal helmet (transversal helmet) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 40) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 18) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 3) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 33) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 43) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 11) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 2) Trap randomization happened for 1 in 117 traps Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (517) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (guzzle helmet) leather gloves (clumsy gloves) low boots (walking shoes) Scrolls scroll of healing (KIDS 3 0 R 8 0 R) scroll of mana (ADE EXPIRIUS) scroll of phase door (I CAST FIST) scroll of standard id (NOW YOU SEE IT) scroll of cure (ORC WIZARD FOR SMASH 5) * scroll of extra healing (MIXING FUCK) * scroll of greater mana restoration (PIETEIKUMU KLUDA) Spellbooks spellbook of freeze sphere (dark brown) Rings ring of warning (dozed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.