Leeroy, chaotic male redguardian Paladin -- .| ##.| #d@.+ ....#| ----- [Leeroy the Fighter of Law] St3 Dx7 Co11 In9 Wi10 Ch15 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: magical breathing You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 15 Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 96% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 98% Tool drop chance was reduced to 89% Food drop chance was reduced to 74% Monster death drops spawned with only 89% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: riding (turn 10) The following skill became untrainable if you tried to train it too early: hammer (turn 121) The following skill became untrainable after a while: hammer (turn 20454) The following skill couldn't be trained before a certain turn number is reached: mace (turn 28973) Heavy curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 102207 Monster spawn increase reached its maximum at turn 187984 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 292678 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: prissily cause darking miscellaneously torching (freq bonus 20) The monster species that spawned more often: widow of death (freq bonus 8) The monster species that spawned more often: fire nightmare (freq bonus 24) The monster species that spawned more often: incidentally shoeing (freq bonus 12) The monster species that spawned more often: ass devourer (freq bonus 18) The monster species that spawned more often: green orc (freq bonus 6) The monster species that spawned more often: picked midwife (freq bonus 72) The monster species that spawned more often: sunback assuagable (freq bonus 12) The monster species that spawned more often: gnomish psi-jic (freq bonus 10) The monster species that spawned more often: triturator lifer denominate retype (freq bonus 10) The monster species that spawned more often: Maurus (freq bonus 3) The monster species that spawned more often: cesspool technologically oilskin dessert (freq bonus 6) The monster species that spawned more often: sharg (freq bonus 192) The monster species that spawned more often: pyrochuck (freq bonus 6) The monster species that spawned more often: dark sage (freq bonus 5) The monster species that spawned more often: gay boy (freq bonus 10) The monster species that spawned more often: petty acehack horror (freq bonus 4) The monster species that spawned more often: porter cursed fungus (freq bonus 21) The monster species that spawned more often: snuffler condenser decameter froward (freq bonus 14) The monster species that spawned more often: teleport trove (freq bonus 8) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 4) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 12) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster species that never randomly spawned: Traffic Kop The monster species that never randomly spawned: gray monster The monster species that never randomly spawned: cutinizing historiographer trouped wastier til defected The monster species that never randomly spawned: black horror The monster species that never randomly spawned: chemical warp patch The monster species that never randomly spawned: silver seraphon The monster species that never randomly spawned: porter lichen The monster species that never randomly spawned: burninator The monster species that never randomly spawned: elusive lich The monster species that never randomly spawned: rooty The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: white double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 4) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 15) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 52) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 22) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 5) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 13) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 7) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 93) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this trap was always invisible: wereform trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 6) Trap randomization happened for 1 in 744 traps Next attribute increase check would have come at turn 1548 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having discount action (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - jumping 1 body 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (spinning helmet) leather gloves (faded mittens) low boots (walking shoes) Scrolls scroll of healing (TOESTOMPING IS SUPER SEXY) scroll of mana (MIXING FUCK) scroll of phase door (SHIELD IS ON) scroll of standard id (NOUS DEVONS GAGNER NOTRE RACE) scroll of cure (TEENAGE MUTANT UGLY THINGS) * scroll of extra healing (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) * scroll of greater mana restoration (THE PIES OF THE OVERWORLD) Spellbooks spellbook of jumping (mistranslated) Rings ring of warning (rhodonite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.