Leeroy, chaotic male redguardian Paladin ----------- ..d@....... |.........| |.........| |.........+ |.........| |.......... ----------- [Leeroy the Fighter of Law] St7 Dx6 Co12 In10 Wi14 Ch13 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: keen memory You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 75 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 37 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 50% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: body armor (turn 8) The following skill became untrainable if you tried to train it too early: divination spells (turn 1363) The following skill became untrainable after a while: searching (turn 19564) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 53870) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41690 Monster spawn increase reached its maximum at turn 478601 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1599768 The monster class that cannot be genocided was gnome The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: fagon (freq bonus 5) The monster species that spawned more often: sanity ray (freq bonus 36) The monster species that spawned more often: earthiest eccentricity (freq bonus 72) The monster species that spawned more often: Detective Kaptain (freq bonus 6) The monster species that spawned more often: corpulent dog (freq bonus 72) The monster species that spawned more often: mist man (freq bonus 36) The monster species that spawned more often: epaulette debunk (freq bonus 72) The monster species that spawned more often: determiner untangling (freq bonus 22) The monster species that spawned more often: haradrim warrior (freq bonus 42) The monster species that spawned more often: Big Mammon (freq bonus 16) The monster species that spawned more often: chaos gazer (freq bonus 7) The monster species that spawned more often: Purpson (freq bonus 36) The monster species that spawned more often: wandering cactus (freq bonus 20) The monster species that spawned more often: directional respected (freq bonus 8) The monster species that spawned more often: exchanging speciously (freq bonus 10) The monster species that spawned more often: evil mage (freq bonus 12) The monster species that spawned more often: The Witch-King of Angmar (freq bonus 12) The monster species that spawned more often: tar colony (freq bonus 20) The monster species that spawned more often: fucking Olog-hai (freq bonus 20) The monster species that spawned more often: distrustful deadhead (freq bonus 26) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 6) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 8) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster species that never randomly spawned: spell vortex The monster species that never randomly spawned: begetting forasmuch reforested domesticity washing The monster species that never randomly spawned: master shimmering dragon The monster species that never randomly spawned: Moldoux, the Defenceless Mold The monster species that never randomly spawned: hata-hata The monster species that never randomly spawned: void force patch The monster species that never randomly spawned: chaos hobbit The monster species that never randomly spawned: magic warp patch The monster species that never randomly spawned: provost nonalcoholic The monster species that never randomly spawned: barographic massing The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 8) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 6) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 50) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 2) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 4) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 11) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 18) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 10) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 19) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this trap was always invisible: Only percentapercents can go there! The RNG hath decreed that this trap was generated more often: black spell trap (freq bonus 2) Trap randomization happened for 1 in 918 traps Next attribute increase check would have come at turn 515 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (504) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (silk helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (HEAVY ELF CANT FLEW) scroll of mana (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of phase door (BUY C1AL1S CHEAP HERE) scroll of standard id (EXIT IN THE GAY DIRECTION OF TRAVEL) scroll of cure (AMGEMS SLAK) * scroll of extra healing (ZLORFIK) * scroll of greater mana restoration (INNOCENCE PETRIFIED SKIN) Spellbooks spellbook of flame sphere (glittering) Rings ring of warning (wiseguy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.