Leeroy, chaotic male redguardian Paladin --.--.- |..d..| |$..@.| ......| ------- [Leeroy the Fighter of Law] St6 Dx4 Co16 In7 Wi15 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: acid resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 71 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 232 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 98% Tool drop chance was reduced to 94% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 58% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 15) The following skill became untrainable if you tried to train it too early: shield (turn 780) The following skill became untrainable after a while: divination spells (turn 43427) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 18076) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14913 Monster spawn increase reached its maximum at turn 116796 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1026639 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 4) The monster species that spawned more often: nether wraith (freq bonus 20) The monster species that spawned more often: ricing kajeput chagrined (freq bonus 10) The monster species that spawned more often: stalking apprentice lichen (freq bonus 18) The monster species that spawned more often: deformed cat (freq bonus 12) The monster species that spawned more often: iron duck (freq bonus 15) The monster species that spawned more often: Ella (freq bonus 21) The monster species that spawned more often: white hulk (freq bonus 14) The monster species that spawned more often: abscissa highborn exonerate (freq bonus 10) The monster species that spawned more often: mean colony (freq bonus 5) The monster species that spawned more often: paper snatcher (freq bonus 36) The monster species that spawned more often: Andrej (freq bonus 12) The monster species that spawned more often: osteal abstracting interlarded haploid (freq bonus 40) The monster species that spawned more often: collegium presold (freq bonus 24) The monster species that spawned more often: intestate tabstop (freq bonus 12) The monster species that spawned more often: symbolizing mosque flirty pegged (freq bonus 15) The monster species that spawned more often: EQ Kop (freq bonus 15) The monster species that spawned more often: sportal wombat (freq bonus 66) The monster species that spawned more often: secretary in charge (freq bonus 21) The monster species that spawned more often: crispy burner (freq bonus 12) The monster species that spawned more often: winged white unicorn (freq bonus 12) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 3) The monster trait that was more common: monsters that originate from Elona (freq bonus 3) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster species that never randomly spawned: petty Tulani The monster species that never randomly spawned: theocratic desideratum The monster species that never randomly spawned: venom slime The monster species that never randomly spawned: beheaded countercurrent The monster species that never randomly spawned: magic snake The monster species that never randomly spawned: watchwork automaton The monster species that never randomly spawned: inferiority pesky The monster species that never randomly spawned: thorn rat The monster species that never randomly spawned: aureolin wort The monster species that never randomly spawned: identity xorn The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: dangerous terrain stone (gray) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 19) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 6) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 18) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 4) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 7) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 9) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 2) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 60) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this trap was always invisible: uncalled trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 5) Trap randomization happened for 1 in 242 traps Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - anti disintegration 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (radiant helmet) leather gloves (light gloves) low boots (walking shoes) Scrolls scroll of healing (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) scroll of mana (PLEBHACK NOW WITH SAVESTATES) scroll of phase door (YOU STEPPED INTO A HEAP OF SHIT) scroll of standard id (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of cure (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) * scroll of extra healing (EVERYTHING FOR NAUGHT) * scroll of greater mana restoration (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) Spellbooks spellbook of anti disintegration (continued) Rings ring of warning (shiny) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.