Leeroy, lawful male redguardian Paladin ------- .f....| |.@.... |.....| ------- [Leeroy the Fighter of Law] St6 Dx12 Co18 In6 Wi13 Ch7 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 42 Armor identification only worked 15 times out of 26 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 84% Potion drop chance was reduced to 97% Armor drop chance was reduced to 70% Tool drop chance was reduced to 93% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: form V (Shien) The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: sling (turn 2) The following skill became untrainable if you tried to train it too early: occult spells (turn 216) The following skill became untrainable after a while: trident (turn 58531) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 80754) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46076 Monster spawn increase reached its maximum at turn 204746 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3224777 The monster class that cannot be genocided was major demon The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: Feagwath, the Undead Sorcerer (freq bonus 54) The monster species that spawned more often: hesitated unreasonable coati (freq bonus 15) The monster species that spawned more often: true missingno (freq bonus 8) The monster species that spawned more often: waxworm (freq bonus 12) The monster species that spawned more often: babelfish (freq bonus 8) The monster species that spawned more often: werepanther (freq bonus 30) The monster species that spawned more often: doppelsauger (freq bonus 18) The monster species that spawned more often: lousing immixed (freq bonus 12) The monster species that spawned more often: megaderp (freq bonus 20) The monster species that spawned more often: verdigrising cloyed (freq bonus 24) The monster species that spawned more often: grosbeak dark (freq bonus 6) The monster species that spawned more often: giant pygmy shaman (freq bonus 18) The monster species that spawned more often: intervarsity buxomest (freq bonus 8) The monster species that spawned more often: sabi gnome (freq bonus 9) The monster species that spawned more often: backturn ogre (freq bonus 3) The monster species that spawned more often: boil-covered wretch (freq bonus 18) The monster species that spawned more often: big lavafish (freq bonus 8) The monster species that spawned more often: unthinkable universalization (freq bonus 3) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 3) The monster species that spawned more often: hallu trove (freq bonus 12) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 12) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 6) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster species that never randomly spawned: charier symptomatological bebopper cataleptoid The monster species that never randomly spawned: knapsack kangaroo The monster species that never randomly spawned: corpse shredder The monster species that never randomly spawned: probe colony The monster species that never randomly spawned: ill patch The monster species that never randomly spawned: megaload turret The monster species that never randomly spawned: Nina's clunky heel boot The monster species that never randomly spawned: transgressed nonassertively The monster species that never randomly spawned: Dan Hibiki The monster species that never randomly spawned: goblin awgwa The RNG hath decreed that this item was never generated: failure stone (gray) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 10) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 17) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 19) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 93) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 9) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 23) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 9) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 5) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 9) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 8) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 3) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 5) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 3) Trap randomization happened for 1 in 189 traps Next attribute increase check would have come at turn 493 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (108) You survived Spells known in the end Name Level Category Fail Memory a - levitation 4 body 83% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (viking helmet) leather gloves (old gloves) low boots (walking shoes) Scrolls scroll of healing (PALIM PALIM) scroll of mana (PLUS 100 MAGIC MARKER) scroll of phase door (DASH EM EXTENDED 100 METERS) scroll of standard id (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of cure (MASTER K2 HOSTED SLEX ON HARDFOUGHT) * scroll of extra healing (GO TEAM NASTYTRAP) * scroll of greater mana restoration (NOISY STUNT NO EFFECTIVE) Spellbooks spellbook of levitation (vermilion) Rings ring of warning (clothlet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.