Leeroy, chaotic male redguardian Paladin --------- ...$@...| |..f....| |.......| -.------- 8 [Leeroy the Fighter of Law] St4 Dx9 Co10 In7 Wi4 Ch6 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of earthquake - This is a spellbook. Color: brown. Material: paper. Appearance: leather. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this earth-shaking spell produces lots of pits, but it can also temporarily deactivate your intrinsics. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: stealth You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 84% Tool drop chance was reduced to 76% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1) The following skill became untrainable if you tried to train it too early: long sword (turn 430) The following skill became untrainable after a while: divination spells (turn 44576) The following skill couldn't be trained before a certain turn number is reached: saber (turn 20576) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22774 Monster spawn increase reached its maximum at turn 71972 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 926288 The monster class that cannot be genocided was light The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: tunny cruelest unspotted (freq bonus 20) The monster species that spawned more often: lilac warp patch (freq bonus 6) The monster species that spawned more often: solecist precontrived clavier (freq bonus 8) The monster species that spawned more often: clicking mold (freq bonus 6) The monster species that spawned more often: brazenly ingestible sicking (freq bonus 8) The monster species that spawned more often: fillen warp patch (freq bonus 14) The monster species that spawned more often: destroyer (freq bonus 12) The monster species that spawned more often: elder air elemental (freq bonus 18) The monster species that spawned more often: cazador (freq bonus 8) The monster species that spawned more often: reshipper sudsed (freq bonus 8) The monster species that spawned more often: Linda (freq bonus 8) The monster species that spawned more often: working girl (freq bonus 36) The monster species that spawned more often: Armed Kop Kommissioner (freq bonus 36) The monster species that spawned more often: story bateaux (freq bonus 8) The monster species that spawned more often: music elemental (freq bonus 15) The monster species that spawned more often: cave speeder (freq bonus 8) The monster species that spawned more often: Eveline's dancing shoe (freq bonus 56) The monster species that spawned more often: firebrate colony (freq bonus 8) The monster species that spawned more often: premonition (freq bonus 10) The monster species that spawned more often: ice heel lady (freq bonus 12) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 14) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 3) The monster species that never randomly spawned: Moving Twitch The monster species that never randomly spawned: hepton The monster species that never randomly spawned: gow The monster species that never randomly spawned: Juen's wooden sandal The monster species that never randomly spawned: unsaturate obligated The monster species that never randomly spawned: chemoreceptivity transit amateurishly The monster species that never randomly spawned: sloppy patch The monster species that never randomly spawned: dryad kelp The monster species that never randomly spawned: firebrate force fungus The monster species that never randomly spawned: bunely The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 22) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 40) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 34) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 17) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 18) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 10) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 11) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 37) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 4) Trap randomization happened for 1 in 331 traps Next attribute increase check would have come at turn 175 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (215) You survived Spells known in the end Name Level Category Fail Memory a - earthquake 7 chaos 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (post-nuclear helmet) leather gloves (even pair of gloves) low boots (walking shoes) Scrolls scroll of healing (M7M6YU) scroll of mana (TRATS ARL) scroll of phase door (TSCHAEAUBANG) scroll of standard id (I ONLY PLAY AA) scroll of cure (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) * scroll of extra healing (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) * scroll of greater mana restoration (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) Spellbooks spellbook of earthquake (leather) Rings ring of warning (eyefloating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.