Leeroy, chaotic male redguardian Paladin ### -@- ..{d. ------- L L [Leeroy the Fighter of Law] St8 Dx9 Co14 In9 Wi12 Ch14 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of blank paper - This is a spellbook. Color: white. Material: paper. Appearance: plain. Spell level: 0. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spellbook is blank. You may be able to write on it with a magic marker, turning it into another spellbook. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: free action You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 4% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 41% Concealing monsters were spawned underneath items 49% of the time only The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: martial arts (turn 8) The following skill became untrainable if you tried to train it too early: shield (turn 2016) The following skill became untrainable after a while: hammer (turn 54363) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 27653) Sticky curses were more common by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47012 Monster spawn increase reached its maximum at turn 177302 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3544885 The monster class that cannot be genocided was major demon The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: iron piercer (freq bonus 15) The monster species that spawned more often: minotaur matron (freq bonus 42) The monster species that spawned more often: pink unicorn (freq bonus 8) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 20) The monster species that spawned more often: Bounty (freq bonus 12) The monster species that spawned more often: undead camperstriker (freq bonus 14) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 30) The monster species that spawned more often: dark hound (freq bonus 20) The monster species that spawned more often: coatrack wheelman (freq bonus 28) The monster species that spawned more often: plagiarist cohen (freq bonus 16) The monster species that spawned more often: houndoom (freq bonus 36) The monster species that spawned more often: radiant growth (freq bonus 42) The monster species that spawned more often: elder mantidragon (freq bonus 7) The monster species that spawned more often: phantasmagoric yegg (freq bonus 18) The monster species that spawned more often: farting asian girl (freq bonus 12) The monster species that spawned more often: cloak permamimic (freq bonus 40) The monster species that spawned more often: blue-green mold (freq bonus 21) The monster species that spawned more often: wolfing spirit (freq bonus 30) The monster species that spawned more often: reconsigning piping (freq bonus 24) The monster species that spawned more often: voltaic endearment rewinding disgruntle (freq bonus 15) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 8) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster species that never randomly spawned: Eternal Evil The monster species that never randomly spawned: weepinbell The monster species that never randomly spawned: colorful force fungus The monster species that never randomly spawned: The Jade Dragon The monster species that never randomly spawned: erring wight The monster species that never randomly spawned: ensnare recitation The monster species that never randomly spawned: shower blob The monster species that never randomly spawned: sneerful nonhero The monster species that never randomly spawned: kopje freestanding The monster species that never randomly spawned: bus driver The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 47) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 16) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 20) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 28) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 73) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 11) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 2) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 10) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this trap was always invisible: skill reduction trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 15) Trap randomization happened for 1 in 169 traps Trap difficulty was increased by 25 Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (542) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (covered helmet) leather gloves (racer gloves) low boots (walking shoes) Scrolls scroll of healing (FYGING THROUGH THE CROWD) scroll of mana (ME FALLS NIX MORE IN) scroll of phase door (MORPH BALL) scroll of standard id (WEZZY WEZZAH) scroll of cure (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) * scroll of extra healing (SUCCOTASH EM EXTENDED LOONY TOON) * scroll of greater mana restoration (YOU CAN THREE TIMES GUESS ADVISE) Spellbooks spellbook of blank paper (plain) Rings ring of warning (rugged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.