Leeroy, chaotic male redguardian Paladin ----- |J..| |...| ....| |f@.. -|-.- [Leeroy the Fighter of Law] St6 Dx10 Co11 In11 Wi5 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of cancellation - This is a spellbook. Color: gray. Material: paper. Appearance: faded. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell can be cast at objects and monsters to cancel them. However, it occasionally backfires. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: the Force Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 40% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 54% Armor drop chance was reduced to 91% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: searching (turn 5) The following skill became untrainable if you tried to train it too early: body spells (turn 8702) The following skill became untrainable after a while: firearms (turn 45778) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 31672) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 45480 Monster spawn increase reached its maximum at turn 147086 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1251789 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: contradictive discontinuity (freq bonus 72) The monster species that spawned more often: christmas child (freq bonus 18) The monster species that spawned more often: resentment liberally yoke wreaking cutter (freq bonus 48) The monster species that spawned more often: definitely not orc mummy (freq bonus 6) The monster species that spawned more often: buzzing nymph (freq bonus 12) The monster species that spawned more often: wishful manslayer (freq bonus 24) The monster species that spawned more often: sticky mold (freq bonus 16) The monster species that spawned more often: yokuda (freq bonus 8) The monster species that spawned more often: purple mushroom (freq bonus 12) The monster species that spawned more often: asphynx (freq bonus 12) The monster species that spawned more often: hellhole warp patch (freq bonus 8) The monster species that spawned more often: glare force patch (freq bonus 30) The monster species that spawned more often: Moon, the Cat (freq bonus 12) The monster species that spawned more often: dwarf spellslinger (freq bonus 15) The monster species that spawned more often: unbeliever (freq bonus 6) The monster species that spawned more often: rust water vortex (freq bonus 14) The monster species that spawned more often: weird fume (freq bonus 18) The monster species that spawned more often: beneficiate weekend (freq bonus 20) The monster species that spawned more often: simpleton fake (freq bonus 18) The monster species that spawned more often: yellow force fungus (freq bonus 24) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 6) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 3) The monster species that never randomly spawned: leakily disentailment The monster species that never randomly spawned: bloodthirsty vampire lord The monster species that never randomly spawned: shadow wyrm The monster species that never randomly spawned: yellow warp patch The monster species that never randomly spawned: green draconian The monster species that never randomly spawned: flareon The monster species that never randomly spawned: legion devil buzzer The monster species that never randomly spawned: accelerando motorizing The monster species that never randomly spawned: hydrochloric acid cloud The monster species that never randomly spawned: mantidraconian The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: yellow wing (failuncap cloak) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 7) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 15) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 19) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 37) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 28) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 5) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 12) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 2) Trap randomization happened for 1 in 116 traps Next attribute increase check would have come at turn 225 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (585) You survived Spells known in the end Name Level Category Fail Memory a - cancellation 7 matter 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (sages helmet) leather gloves (nonexistant gloves) low boots (walking shoes) Scrolls scroll of healing (VI OWNS EMACS) scroll of mana (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of phase door (UMUTO QUACK) scroll of standard id (IO IO O PHRIXRIZO EOA) scroll of cure (KUS VOLA ZABIJEM TA) * scroll of extra healing (VALHOG UNLEASHED) * scroll of greater mana restoration (DAIYEN FOOELS) Spellbooks spellbook of cancellation (faded) Rings ring of warning (forking) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.