Leeroy, chaotic male redguardian Paladin ----------- .......v.| |.........| |.........| |.........| |.........| Z .@d.......| --------- [Leeroy the Fighter of Law] St3 Dx11 Co9 In10 Wi13 Ch7 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 71% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 84% Tool drop chance was reduced to 84% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: body armor (turn 9) The following skill became untrainable if you tried to train it too early: high heels (turn 213) The following skill became untrainable after a while: divination spells (turn 85035) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 64957) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37210 Monster spawn increase reached its maximum at turn 148308 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 441394 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: lich (freq bonus 8) The monster species that spawned more often: krokodile (freq bonus 33) The monster species that spawned more often: uniforming zaniest (freq bonus 10) The monster species that spawned more often: hill giant with no dots on the u (freq bonus 20) The monster species that spawned more often: inalienable lamellae empty anchoritic (freq bonus 81) The monster species that spawned more often: undead augurer (freq bonus 20) The monster species that spawned more often: acerbity amerindian (freq bonus 27) The monster species that spawned more often: drydrip force patch (freq bonus 54) The monster species that spawned more often: insolent monkey (freq bonus 9) The monster species that spawned more often: bush president (freq bonus 20) The monster species that spawned more often: lictor (freq bonus 72) The monster species that spawned more often: overwork amuser sneerer (freq bonus 20) The monster species that spawned more often: bugbear master (freq bonus 18) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 30) The monster species that spawned more often: crude orc (freq bonus 60) The monster species that spawned more often: luminescent force fungus (freq bonus 9) The monster species that spawned more often: necrose wainscot (freq bonus 20) The monster species that spawned more often: Nino (freq bonus 36) The monster species that spawned more often: colorful warp patch (freq bonus 54) The monster species that spawned more often: chuckling laser (freq bonus 26) The monster species that spawned more often: apter pontifically (freq bonus 80) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 5) The monster trait that was more common: monsters that have no limbs (freq bonus 8) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 6) The monster species that never randomly spawned: glowing patch The monster species that never randomly spawned: probe spore The monster species that never randomly spawned: blue monster The monster species that never randomly spawned: unmagic worm mass The monster species that never randomly spawned: supple hatchet The monster species that never randomly spawned: albino fungus The monster species that never randomly spawned: Roxy Greta's sneaker The monster species that never randomly spawned: venom slime The monster species that never randomly spawned: giant insect swarm The monster species that never randomly spawned: fire rogue The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 12) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 178) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 23) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 13) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 23) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 4) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 8) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 8) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 8) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 4) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 51) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this trap was always invisible: gravation trap The RNG hath decreed that this trap was generated more often: footerer trap (freq bonus 5) Trap randomization happened for 1 in 941 traps Next attribute increase check would have come at turn 1675 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (276) You survived Spells known in the end Name Level Category Fail Memory a - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (covered helmet) leather gloves (flower gloves) low boots (walking shoes) Scrolls scroll of healing (TORRENTED TOO MANY MOVIES) scroll of mana (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of phase door (HM MINUS 1R) scroll of standard id (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of cure (A EE EEE III OOOOO YYYYYY OOOOOOO) * scroll of extra healing (ZELGO MER) * scroll of greater mana restoration (ABAJ) Spellbooks spellbook of turn undead (elemental) Rings ring of warning (granite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.