Leeroy, chaotic male redguardian Paladin ---------- |....|...| |........----- |............| |............| |f...........| |.@..........| ---- --------- [Leeroy the Fighter of Law] St4 Dx10 Co14 In12 Wi12 Ch14 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: polymorph control You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 178 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 82% Wand drop chance was reduced to 84% Potion drop chance was reduced to 87% Armor drop chance was reduced to 95% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: implants (turn 40) The following skill became untrainable if you tried to train it too early: morning star (turn 338) The following skill became untrainable after a while: techniques (turn 54270) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 29246) Heavy curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31096 Monster spawn increase reached its maximum at turn 153672 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 927498 The monster class that cannot be genocided was blob The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: efflorescing syllabified (freq bonus 16) The monster species that spawned more often: vacuum growth (freq bonus 10) The monster species that spawned more often: blacksteel pudding (freq bonus 12) The monster species that spawned more often: lava turret (freq bonus 4) The monster species that spawned more often: giant green locust (freq bonus 10) The monster species that spawned more often: Sally (freq bonus 90) The monster species that spawned more often: fuck shoe (freq bonus 7) The monster species that spawned more often: bestowed grammatically (freq bonus 4) The monster species that spawned more often: porter mimic (freq bonus 10) The monster species that spawned more often: raffling imbibitional executorial (freq bonus 24) The monster species that spawned more often: mirror sphere (freq bonus 12) The monster species that spawned more often: lower thewer (freq bonus 10) The monster species that spawned more often: green wolf cub (freq bonus 18) The monster species that spawned more often: illimitably intravenously balsam (freq bonus 3) The monster species that spawned more often: curio blindest (freq bonus 5) The monster species that spawned more often: poison elemental (freq bonus 12) The monster species that spawned more often: dimmer turret (freq bonus 12) The monster species that spawned more often: defiled warrior (freq bonus 6) The monster species that spawned more often: dimmer ant (freq bonus 48) The monster species that spawned more often: crimson force patch (freq bonus 36) The monster trait that was more common: monsters that can cast spells (freq bonus 16) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 3) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 5) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster species that never randomly spawned: firefish The monster species that never randomly spawned: flying moyatto ball The monster species that never randomly spawned: nether wort The monster species that never randomly spawned: petty boobed mimic The monster species that never randomly spawned: freaky girl The monster species that never randomly spawned: nasty mold The monster species that never randomly spawned: owl bear The monster species that never randomly spawned: evidenced doling The monster species that never randomly spawned: unsigned god The monster species that never randomly spawned: falling mold The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: nexus field (talkative) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 57) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 18) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 6) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 28) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 8) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 12) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 5) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: teleportation trap (freq bonus 18) Trap randomization happened for 1 in 745 traps Next attribute increase check would have come at turn 152 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (487) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (orange visored helmet) leather gloves (awesome gloves) low boots (walking shoes) Scrolls scroll of healing (FIQ X FIQ SELFSHIP) scroll of mana (HALP WHY AM I SO BAD) scroll of phase door (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of standard id (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of cure (HYPNOTIZED PLAGIARIST) * scroll of extra healing (DEADLY BONES FILE) * scroll of greater mana restoration (GASEOUS SNAKE) Spellbooks spellbook of wizard lock (striped) Rings ring of warning (antimony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.