Leeroy, chaotic male redguardian Paladin I ------------------- |.................| |...@.........d^..+ |............@@...+ |....T.......%@@@.| ------------------- [Leeroy the Fighter of Law] St5 Dx15 Co17 In10 Wi10 Ch16 PalRedMalCha Dlvl:1 $0 HP22(30) Pw19(19) AC-2 Exp1 T6 Latest messages The enemy trooper tries to wield a pistol {8}. The enemy trooper's knife is welded to her hand! You kill the hieler! You hit the dark archer! You hear a chugging sound. (2x) The vile hunter hits you! [-1 -> 28] The vile hunter misses. The dark archer swings her bow. The dark archer hits you! [-5 -> 23] The dark archer misses. You hear a door open. The dark archer swings her bow. The dark archer hits you! [-1 -> 22] The dark archer just misses! The little dog just misses the hieler. The little dog bites the hieler. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: warning You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 36 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 180 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 74% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 95% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 97% Tool drop chance was reduced to 89% Food drop chance was reduced to 94% Monster death drops spawned with only 97% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: trident (turn 30) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 56) The following skill became untrainable after a while: general combat (turn 58027) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 57522) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36819 Monster spawn increase reached its maximum at turn 121843 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1187760 The monster class that cannot be genocided was mimic The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: monkey head (freq bonus 20) The monster species that spawned more often: Ford Perfect (freq bonus 8) The monster species that spawned more often: culf (freq bonus 12) The monster species that spawned more often: nexus force patch (freq bonus 18) The monster species that spawned more often: doughnut brie deviated fluidize (freq bonus 12) The monster species that spawned more often: fleeing annoyer (freq bonus 12) The monster species that spawned more often: uncover sponsor (freq bonus 40) The monster species that spawned more often: ugly sphere (freq bonus 8) The monster species that spawned more often: armored bundle girl (freq bonus 9) The monster species that spawned more often: invisible mushroom (freq bonus 4) The monster species that spawned more often: maud colony (freq bonus 20) The monster species that spawned more often: reinvestigation knighted (freq bonus 4) The monster species that spawned more often: journeyman dark wall (freq bonus 8) The monster species that spawned more often: threshold stalk (freq bonus 24) The monster species that spawned more often: circumnavigation deductibility voyageur mitigative (freq bonus 32) The monster species that spawned more often: mad alchemist (freq bonus 12) The monster species that spawned more often: hairy growth (freq bonus 8) The monster species that spawned more often: biblicoh (freq bonus 2) The monster species that spawned more often: stone devil (freq bonus 18) The monster species that spawned more often: pidgey (freq bonus 5) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 12) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster species that never randomly spawned: nonconstructive mesmerizing The monster species that never randomly spawned: devilfish The monster species that never randomly spawned: wench The monster species that never randomly spawned: cat cloud The monster species that never randomly spawned: one-eyed bugger The monster species that never randomly spawned: virtually cult The monster species that never randomly spawned: flkmnb3percenth The monster species that never randomly spawned: vamping congesting The monster species that never randomly spawned: giant wolf tick The monster species that never randomly spawned: The Lucky Hobbit The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 6) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 15) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 6) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 57) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 4) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 3) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 83) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 9) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 16) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 59) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: initialization trap (freq bonus 2) Trap randomization happened for 1 in 69 traps Next attribute increase check would have come at turn 314 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1484 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (132) You survived Spells known in the end Name Level Category Fail Memory a - nexus field 7 occult 99% 600% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dim colored helmet) leather gloves (failuncap gloves) low boots (walking shoes) Scrolls scroll of healing (U FOKIENG SUK) scroll of mana (ORC PAPER SCISSORS LIZARD SPOCK) scroll of phase door (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) scroll of standard id (CANCER MAGE) scroll of cure (INS CUBITOR) * scroll of extra healing (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) * scroll of greater mana restoration (IO IO O PHRIXRIZO EOA) Spellbooks spellbook of nexus field (protected) Rings ring of warning (scandium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (23 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 28 points, Since you escaped early, the score list will not be checked.