Leeroy, chaotic male redguardian Paladin M --- -------- |.....@..... |....d..$..| |........... +..........| ------------ [Leeroy the Fighter of Law] St3 Dx7 Co11 In10 Wi12 Ch12 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of remove blessing - This is a spellbook. Color: bright blue. Material: paper. Appearance: watery. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that turns all blessed items in your main inventory into uncursed ones. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: magical breathing You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 35 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 99% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 93% Tool drop chance was reduced to 95% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: shuriken (turn 44) The following skill became untrainable if you tried to train it too early: attack spells (turn 90) The following skill became untrainable after a while: polymorphing (turn 43227) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 24345) Items were more likely to be generated cursed by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63690 Monster spawn increase reached its maximum at turn 89129 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 286685 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: maud look-alike (freq bonus 20) The monster species that spawned more often: grandly tautology (freq bonus 40) The monster species that spawned more often: creeping vine (freq bonus 6) The monster species that spawned more often: dark mimic (freq bonus 10) The monster species that spawned more often: snowothere (freq bonus 8) The monster species that spawned more often: budgetary fetor (freq bonus 8) The monster species that spawned more often: pitch kopeteer (freq bonus 12) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 4) The monster species that spawned more often: bulldog (freq bonus 36) The monster species that spawned more often: poison spitter (freq bonus 9) The monster species that spawned more often: wind elemental (freq bonus 12) The monster species that spawned more often: chaotic spider (freq bonus 8) The monster species that spawned more often: lavender spore (freq bonus 12) The monster species that spawned more often: tucket viridian (freq bonus 6) The monster species that spawned more often: nothing checker who is confused (freq bonus 8) The monster species that spawned more often: darkest thief (freq bonus 18) The monster species that spawned more often: guzzling vortex (freq bonus 8) The monster species that spawned more often: pumping bulb (freq bonus 12) The monster species that spawned more often: withe parametric (freq bonus 30) The monster species that spawned more often: dark zealot (freq bonus 22) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 3) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster species that never randomly spawned: flux postclassical anxiously bluntest The monster species that never randomly spawned: Promoted Kop The monster species that never randomly spawned: eye of doom The monster species that never randomly spawned: cretonne stateliest The monster species that never randomly spawned: petty rhumbat The monster species that never randomly spawned: three-headed troll The monster species that never randomly spawned: erratic velour foredate pare The monster species that never randomly spawned: drone spore The monster species that never randomly spawned: scullery horsewhipped The monster species that never randomly spawned: blink fungus The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 61) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 77) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 2) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: sanemaker helmet (sages helmet) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 2) Trap randomization happened for 1 in 500 traps Next attribute increase check would have come at turn 2046 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (529) You survived Spells known in the end Name Level Category Fail Memory a - remove blessing 5 protect 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (golden helmet) leather gloves (brand-new gloves) low boots (walking shoes) Scrolls scroll of healing (TRY HARD) scroll of mana (CLITUS DISCUS) scroll of phase door (A WILD STEELIX APPEARED) scroll of standard id (STUFF WEIGH WAY TOO MUCH) scroll of cure (JUSTIN BAILEY) * scroll of extra healing (DNETHACK HAS HIGH HEELSES) * scroll of greater mana restoration (HAHAHAHAHAHAHA) Spellbooks spellbook of remove blessing (watery) Rings ring of warning (pinewood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.