Leeroy, chaotic male redguardian Paladin -------- |......| -....d.| |.....@| --+----- [Leeroy the Fighter of Law] St5 Dx7 Co8 In6 Wi8 Ch5 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: poison resistance You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 448 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 25 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 15% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 56% Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1) The following skill became untrainable if you tried to train it too early: general combat (turn 1406) The following skill became untrainable after a while: polearms (turn 51652) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 16672) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41915 Monster spawn increase reached its maximum at turn 116381 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 18791420 The monster class that cannot be genocided was vampire The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: chaos drake (freq bonus 14) The monster species that spawned more often: weretroll (freq bonus 36) The monster species that spawned more often: fillen force fungus (freq bonus 12) The monster species that spawned more often: secret car (freq bonus 12) The monster species that spawned more often: ruby warp patch (freq bonus 36) The monster species that spawned more often: Hanh's boot (freq bonus 18) The monster species that spawned more often: snowothere (freq bonus 28) The monster species that spawned more often: bugbear basher (freq bonus 21) The monster species that spawned more often: tonsillar blasphemously (freq bonus 12) The monster species that spawned more often: werekangaroo (freq bonus 5) The monster species that spawned more often: jumping corpse fish (freq bonus 21) The monster species that spawned more often: dead pharao (freq bonus 10) The monster species that spawned more often: sheathed starving undeceive (freq bonus 48) The monster species that spawned more often: master thief (freq bonus 36) The monster species that spawned more often: thematic water elemental (freq bonus 10) The monster species that spawned more often: eternal eye (freq bonus 12) The monster species that spawned more often: psychic stalk (freq bonus 42) The monster species that spawned more often: voracious force bee (freq bonus 48) The monster species that spawned more often: unfairly lethality (freq bonus 36) The monster species that spawned more often: death leprechaun (freq bonus 18) The monster trait that was more common: monsters whose attacks stun you (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster species that never randomly spawned: faded wraith The monster species that never randomly spawned: wheater The monster species that never randomly spawned: gabriel disenchant The monster species that never randomly spawned: dark elven warrior The monster species that never randomly spawned: amorphous warp fungus The monster species that never randomly spawned: Fierna The monster species that never randomly spawned: gomi soldier The monster species that never randomly spawned: gull The monster species that never randomly spawned: anthrazite fungus The monster species that never randomly spawned: kangaskhan The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 17) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 6) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 10) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 20) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 148) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 19) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 5) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 8) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 69) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this item was always generated cursed: brown spell stone (gray) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 4) Trap randomization happened for 1 in 144 traps Next attribute increase check would have come at turn 324 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (209) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rural helmet) leather gloves (slaying gloves) low boots (walking shoes) Scrolls scroll of healing (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of mana (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of phase door (BASIL BALLS OF BEAN BREAD) scroll of standard id (WH40K) scroll of cure (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) * scroll of extra healing (AEIAEIAE IEIOIO) * scroll of greater mana restoration (KCATTA SOD) Spellbooks spellbook of sleep (rocky) Rings ring of warning (puzzle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.