Leeroy, chaotic male redguardian Paladin ------ |$.d@+ |...|| |....| |...(| ----|- [Leeroy the Fighter of Law] St3 Dx7 Co10 In8 Wi11 Ch10 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: half spell damage You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 72 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 12 Wand drop chance was reduced to 86% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 99% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 16) The following skill became untrainable if you tried to train it too early: matter spells (turn 152) The following skill became untrainable after a while: whip (turn 30573) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 13294) Items were more likely to be generated cursed by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31723 Monster spawn increase reached its maximum at turn 126793 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 491505 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: golem (freq bonus 6) The monster species that spawned more often: celebrating appealed struggle (freq bonus 16) The monster species that spawned more often: ancient shimmering dragon (freq bonus 18) The monster species that spawned more often: black wort (freq bonus 36) The monster species that spawned more often: grassiest licker demarcation overusing yale (freq bonus 20) The monster species that spawned more often: xemul (freq bonus 9) The monster species that spawned more often: ghost mage (freq bonus 28) The monster species that spawned more often: hobbit half-marathon runner (freq bonus 16) The monster species that spawned more often: hell buzzard (freq bonus 14) The monster species that spawned more often: hangar dwelled (freq bonus 36) The monster species that spawned more often: old cyan dragon (freq bonus 20) The monster species that spawned more often: Rough Teresa's gentle-soft sneaker (freq bonus 88) The monster species that spawned more often: porter mana stalk (freq bonus 12) The monster species that spawned more often: bearded spirit (freq bonus 120) The monster species that spawned more often: card mushroom (freq bonus 9) The monster species that spawned more often: javelin chucker (freq bonus 14) The monster species that spawned more often: ultraviolet star (freq bonus 54) The monster species that spawned more often: dark prostitute (freq bonus 20) The monster species that spawned more often: tapioca pudding (freq bonus 18) The monster species that spawned more often: porn gnome (freq bonus 36) The monster species that spawned more often: drone mushroom (freq bonus 84) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 16) The monster species that never randomly spawned: eek ant The monster species that never randomly spawned: summoned fire golem The monster species that never randomly spawned: black mage The monster species that never randomly spawned: chimera snake The monster species that never randomly spawned: oblivion demon The monster species that never randomly spawned: congratulation drollery The monster species that never randomly spawned: thick carrion creeper The monster species that never randomly spawned: stimulated grilled The monster species that never randomly spawned: paschal syndicated The monster species that never randomly spawned: black piercer The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: evil variant stone (gray) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 18) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 143) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 94) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 13) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 10) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 4) Trap randomization happened for 1 in 133 traps Next attribute increase check would have come at turn 412 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (2949) You survived Spells known in the end Name Level Category Fail Memory a - levitation 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dark helmet) leather gloves (fencing gloves) low boots (walking shoes) Scrolls scroll of healing (HI GUYS IM ON MY TABLETTEN) scroll of mana (ZTORF) scroll of phase door (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of standard id (TRUCKHACK CHICKEN SIMULATOR) scroll of cure (FALLBACK PANICBUTTON GETOUTOFJAILCARD) * scroll of extra healing (KO BATE) * scroll of greater mana restoration (LUX IS BAD AT NH) Spellbooks spellbook of levitation (shining) Rings ring of warning (fluorspar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.