Leeroy, chaotic male redguardian Paladin ------ |....| |$..|| |....- I@f..| ------ [Leeroy the Fighter of Law] St5 Dx9 Co5 In12 Wi9 Ch12 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: poison resistance You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 71% Amulet drop chance was reduced to 59% Implant drop chance was reduced to 87% Potion drop chance was reduced to 68% Armor drop chance was reduced to 55% Tool drop chance was reduced to 90% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: elemental spells (turn 69) The following skill became untrainable if you tried to train it too early: bow (turn 280) The following skill became untrainable after a while: quarterstaff (turn 42219) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 45100) Heavy curses were more common by 38% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29889 Monster spawn increase reached its maximum at turn 120642 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3052455 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: lich (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: unox (freq bonus 4) The monster species that spawned more often: forwarder surer (freq bonus 4) The monster species that spawned more often: bleeding boomer (freq bonus 3) The monster species that spawned more often: Beetle McNasty (freq bonus 3) The monster species that spawned more often: Shindou Saki (freq bonus 3) The monster species that spawned more often: lounger upturning (freq bonus 4) The monster species that spawned more often: sin image (freq bonus 7) The monster species that spawned more often: runoff growth (freq bonus 9) The monster species that spawned more often: bureaucratization grantee dirtily (freq bonus 20) The monster species that spawned more often: chickatrice (freq bonus 24) The monster species that spawned more often: beepin (freq bonus 12) The monster species that spawned more often: polyester locket spieling (freq bonus 6) The monster species that spawned more often: evilvariant ghost (freq bonus 12) The monster species that spawned more often: acid permamimic (freq bonus 18) The monster species that spawned more often: white hulk (freq bonus 4) The monster species that spawned more often: vagabonded gamiest stomachical upbraid (freq bonus 2) The monster species that spawned more often: antimagic patch (freq bonus 20) The monster species that spawned more often: complainant untired wisest (freq bonus 18) The monster species that spawned more often: actual phase spider (freq bonus 10) The monster species that spawned more often: novel colony (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 5) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 6) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 3) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster species that never randomly spawned: epidermization inattention The monster species that never randomly spawned: Amon The monster species that never randomly spawned: greater ugod The monster species that never randomly spawned: threshold mold The monster species that never randomly spawned: hammerhead shark The monster species that never randomly spawned: scrawny cat The monster species that never randomly spawned: furious force fungus The monster species that never randomly spawned: UNIX Kernel The monster species that never randomly spawned: wisecracker shoplifting winslow The monster species that never randomly spawned: axial beam The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: fluctuating speed stone (gray) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 15) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 159) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 40) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 72) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 13) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 10) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 8) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 3) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 88) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this trap was always invisible: thai trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 8) Trap randomization happened for 1 in 129 traps Next attribute increase check would have come at turn 1034 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (331) You survived Spells known in the end Name Level Category Fail Memory a - polymorph 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (cloudy helmet) leather gloves (clumsy gloves) low boots (walking shoes) Scrolls scroll of healing (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of mana (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of phase door (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of standard id (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of cure (VIK LADY) * scroll of extra healing (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) * scroll of greater mana restoration (DEATH TO CLEANERS) Spellbooks spellbook of polymorph (frosty) Rings ring of warning (candlelight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.