Leeroy, lawful male albae Bloodseeker ---.--##% |...:|#), |...@%),# |..$$|%,...V. |....| ......| ------ .....+ ------ [Leeroy the Battlefield Newbie] St13 Dx10 Co12 In7 Wi4 Ch11 BloAlbMalLaw Dlvl:1 $0 HP38(38) Pw15(23) AC8 Exp2 T29 Latest messages Cheater drops a poisoned dart named Spellstealer {0}. The aggravating wallwalker misses. Your attack passes harmlessly through the aggravating wallwalker. The aggravating wallwalker bites you! [-1 -> 27] The pack kobold throws a poisoned dart named Spellstealer! You are hit by a poisoned dart named Spellstealer. [-1 -> 26] [-2 -> 24] Your attack passes harmlessly through the aggravating wallwalker. You kill the pack kobold! The aggravating wallwalker bites you! [-1 -> 24] # In what direction? [hykulnjb><] You use the force on the aggravating wallwalker. You kill the aggravating wallwalker! You see here a poisoned dart named Spellstealer {0}. j - a poisoned dart named Spellstealer {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: half spell damage You could not have this property intrinsically: full nutrients Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 76% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 12% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 37% Tool drop chance was reduced to 70% Food drop chance was reduced to 98% Monster death drops spawned with only 94% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: enchantment spells (turn 22) The following skill became untrainable if you tried to train it too early: javelin (turn 871) The following skill became untrainable after a while: dart (turn 54483) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 37137) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47400 Monster spawn increase reached its maximum at turn 110551 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 260528 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: exorcize serb (freq bonus 42) The monster species that spawned more often: bad clone (freq bonus 5) The monster species that spawned more often: fancy mold (freq bonus 24) The monster species that spawned more often: oblivion daedra (freq bonus 15) The monster species that spawned more often: clock forest snake (freq bonus 33) The monster species that spawned more often: pebble elf (freq bonus 10) The monster species that spawned more often: karmic force patch (freq bonus 28) The monster species that spawned more often: mini shade (freq bonus 5) The monster species that spawned more often: camper asshole (freq bonus 30) The monster species that spawned more often: very old stone dragon (freq bonus 6) The monster species that spawned more often: kiwit (freq bonus 54) The monster species that spawned more often: water vortex (freq bonus 6) The monster species that spawned more often: Mephisto (freq bonus 20) The monster species that spawned more often: blearier establish (freq bonus 6) The monster species that spawned more often: time elemental (freq bonus 64) The monster species that spawned more often: trap patch (freq bonus 20) The monster species that spawned more often: leprechaun wanderer (freq bonus 24) The monster species that spawned more often: werestalker (freq bonus 120) The monster species that spawned more often: Yvonne's velvet pump (freq bonus 10) The monster species that spawned more often: nausea patch (freq bonus 20) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters whose attacks do random things (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster species that never randomly spawned: fancy mushroom The monster species that never randomly spawned: gug giant The monster species that never randomly spawned: field vole The monster species that never randomly spawned: coma fluke submergibility The monster species that never randomly spawned: the forever train The monster species that never randomly spawned: The King of Hearts The monster species that never randomly spawned: dark elven priest The monster species that never randomly spawned: glare turret The monster species that never randomly spawned: beige force patch The monster species that never randomly spawned: incontinent nymph The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 6) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 9) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 3) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 7) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 10) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 10) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 11) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 9) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 6) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 106) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 98) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: wax candle (candle) The RNG hath decreed that this trap was always invisible: pet AI trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 3) Trap randomization happened for 1 in 488 traps Next attribute increase check would have come at turn 381 Strength training was 4 Dexterity training was 5 Wisdom training was -1 Constitution training was 2 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were warned You had 1462 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (120) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 2X Prepared(0) dazzle 2 R Prepared(0) weapon practice 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) blood ritual 2 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of healing (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of mana (ORKAEL) scroll of phase door (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of standard id (U HAVE MAIL) scroll of cure (INTERNATIONAL SHOE SIZE CONVERSION TABLE) * scroll of extra healing (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) * scroll of greater mana restoration (WPROWADZIC BRAMY PIEKIELNE) Wands wand of fire (breakable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (21 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 152 points,