Leeroy, lawful male albae Bloodseeker ------------+- |......V@....| |............| |... ----....| .. ....| | ....| ...| ...| ---- [Leeroy the Battlefield Newbie] St17 Dx15 Co13 In4 Wi6 Ch8 BloAlbMalLaw Dlvl:1 $1 HP28(28) Pw13(13) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: slow digestion You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 56% Potion drop chance was reduced to 85% Armor drop chance was reduced to 39% Tool drop chance was reduced to 87% Monster death drops spawned with only 90% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: dart (turn 8) The following skill became untrainable if you tried to train it too early: divination spells (turn 624) The following skill became untrainable after a while: chaos spells (turn 64208) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 49536) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81859 Monster spawn increase reached its maximum at turn 204445 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3556650 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: High Elvenking (freq bonus 30) The monster species that spawned more often: Sally's velcro sneaker (freq bonus 12) The monster species that spawned more often: anopheles fly (freq bonus 3) The monster species that spawned more often: instrumentally bawdy acclaimer (freq bonus 8) The monster species that spawned more often: perdy bonnier pettiest pelf nicely penetratingly (freq bonus 16) The monster species that spawned more often: exalt wagonette (freq bonus 28) The monster species that spawned more often: gremlin smasher (freq bonus 24) The monster species that spawned more often: forgotten trapper (freq bonus 18) The monster species that spawned more often: vorpal mind flayer (freq bonus 30) The monster species that spawned more often: ghost beamer (freq bonus 10) The monster species that spawned more often: hill giant (freq bonus 48) The monster species that spawned more often: canna exulting (freq bonus 60) The monster species that spawned more often: conscious force fungus (freq bonus 8) The monster species that spawned more often: death ant (freq bonus 8) The monster species that spawned more often: wrinkled growth (freq bonus 15) The monster species that spawned more often: thalamically artillerymen (freq bonus 6) The monster species that spawned more often: augured nonrestrictive slathered apothecary (freq bonus 24) The monster species that spawned more often: democratical rester (freq bonus 4) The monster species that spawned more often: lava nymph (freq bonus 6) The monster species that spawned more often: legion devil sergeant (freq bonus 12) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 5) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster species that never randomly spawned: Sue Lyn's plateau boot The monster species that never randomly spawned: wooden warp patch The monster species that never randomly spawned: heavy ghost The monster species that never randomly spawned: world-ending horror The monster species that never randomly spawned: fillen stalk The monster species that never randomly spawned: ancient nupperibo The monster species that never randomly spawned: hidden stalk The monster species that never randomly spawned: large jackal The monster species that never randomly spawned: phonophotography condenser The monster species that never randomly spawned: Gill Bates The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: short sword ((null)) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 13) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 123) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 7) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 16) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 17) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 85) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 28) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 83) The RNG hath decreed that this item was always generated cursed: amulet of item insecurity (arasia) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 10) Trap randomization happened for 1 in 618 traps Next attribute increase check would have come at turn 1189 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1077) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (TRAINRIDING LIKE A HOBO) scroll of healing (GRAYSWANDIR MORE LIKE GAYSWANDIR) scroll of mana (FAGEYUDUD) scroll of phase door (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of standard id (WEZZY WEZZAH) scroll of cure (PSINA PSINA KRADIDA PSIOMOIPS) * scroll of extra healing (CURSED GOLD DETECTION) * scroll of greater mana restoration (ME FALLS NIX MORE IN) Wands wand of fire (zebrawood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.