Leeroy, lawful male albae Fighter ----------- -.........| |........$| |......f..| |._.....@.| |. ------ -- [Leeroy the Mercury] St14 Dx16 Co13 In7 Wi11 Ch5 FigAlbMalLaw Dlvl:1 $0 HP21(21) Pw12(12) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} Comestibles g - 3 uncursed pancakes {0} h - 3 uncursed candy bars {0} Scrolls d - a blessed scroll of gold detection {0} e - a blessed scroll of identify {0} f - a blessed scroll of enchant weapon {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands c - an uncursed wand of polymorph (0:5) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 46 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 87% Ring drop chance was reduced to 72% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 76% Implant drop chance was reduced to 84% Potion drop chance was reduced to 88% Armor drop chance was reduced to 92% Food drop chance was reduced to 91% Monster death drops spawned with only 98% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: general combat (turn 5) The following skill became untrainable if you tried to train it too early: riding (turn 455) The following skill became untrainable after a while: matter spells (turn 20463) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 50609) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35416 Monster spawn increase reached its maximum at turn 223126 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2320041 The monster class that cannot be genocided was worm The monster class that was spawned more often: elemental (freq bonus 6) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: sue spore (freq bonus 8) The monster species that spawned more often: sanity ray (freq bonus 7) The monster species that spawned more often: silver hawk (freq bonus 48) The monster species that spawned more often: counselor (freq bonus 33) The monster species that spawned more often: gray unicorn foal (freq bonus 14) The monster species that spawned more often: ten of hearts (freq bonus 27) The monster species that spawned more often: crimson mold (freq bonus 27) The monster species that spawned more often: ecumenic electrotype (freq bonus 72) The monster species that spawned more often: pseudophilosophical flaming (freq bonus 40) The monster species that spawned more often: orichalcum dragon (freq bonus 8) The monster species that spawned more often: falsifier casehardened captured washcloth ultrasonography (freq bonus 9) The monster species that spawned more often: crackwhore (freq bonus 40) The monster species that spawned more often: petro patch (freq bonus 32) The monster species that spawned more often: farting queen (freq bonus 16) The monster species that spawned more often: anticipator occasioning (freq bonus 16) The monster species that spawned more often: afrit (freq bonus 24) The monster species that spawned more often: velar triumphant (freq bonus 9) The monster species that spawned more often: iceblock bug (freq bonus 42) The monster species that spawned more often: autocade lipper omnium (freq bonus 20) The monster species that spawned more often: huorn (freq bonus 24) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 8) The monster trait that was more common: monsters that make parrot sounds (freq bonus 3) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 6) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster species that never randomly spawned: Vampire Kommissioner The monster species that never randomly spawned: Waldinach The monster species that never randomly spawned: quoting materially The monster species that never randomly spawned: apprentice light wall The monster species that never randomly spawned: undead templar The monster species that never randomly spawned: leocentaur shaman The monster species that never randomly spawned: hemophilic straiten The monster species that never randomly spawned: training bulb The monster species that never randomly spawned: matrix gal The monster species that never randomly spawned: motley percipient The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 26) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 412) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 5) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 5) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 3) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 41) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: dragon eyepatch ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 1) Trap randomization happened for 1 in 115 traps Next attribute increase check would have come at turn 933 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (281) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (twisted visor helmet) * skullcap (hacker helmet) * flack helmet (anachrononononaut helmet) * crystal helm (arduous helmet) * mining helm (etched helmet) * field helm (grimace helmet) * helm of safeguard (strip bandana) * war hat (cloudy helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (vampiric gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (velvet pumps) * boots of safeguard (ankle boots) Scrolls scroll of gold detection (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of identify (RW NW PRT M HRW) scroll of enchant weapon (KITCHACK IS NOT A KITCHEN SINK) scroll of healing (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of mana (BUEYUE BRIGITTE) scroll of phase door (THX FEMMY) scroll of standard id (DEADLY BONES FILE) scroll of cure (IMOLATEING TO ATTACK ENEMY SPEE RISE) * scroll of extra healing (INTERNATIONAL SHOE SIZE CONVERSION TABLE) * scroll of greater mana restoration (VW GIANT BEETLE) Wands wand of polymorph (oblique) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.