Leeroy, chaotic male redguardian Paladin -.---- |....| |..d.| |..@.| ------ [Leeroy the Fighter of Law] St6 Dx8 Co9 In12 Wi9 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 99% chance Ring drop chance was reduced to 63% Wand drop chance was reduced to 82% Implant drop chance was reduced to 99% Potion drop chance was reduced to 82% Armor drop chance was reduced to 74% Tool drop chance was reduced to 82% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: form VIII (Wedi) The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: enchantment spells (turn 18) The following skill became untrainable if you tried to train it too early: morning star (turn 11960) The following skill became untrainable after a while: hammer (turn 32902) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 32488) Heavy curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81980 Monster spawn increase reached its maximum at turn 166550 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2308800 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: naga (freq bonus 6) The monster species that spawned more often: skilful salvably saddlebow (freq bonus 16) The monster species that spawned more often: firebrate warp patch (freq bonus 48) The monster species that spawned more often: wobbly jelly (freq bonus 54) The monster species that spawned more often: pish eulogizing (freq bonus 28) The monster species that spawned more often: chief mind flayer (freq bonus 8) The monster species that spawned more often: rusty coins (freq bonus 16) The monster species that spawned more often: gnosis sephirah (freq bonus 27) The monster species that spawned more often: picture thief (freq bonus 24) The monster species that spawned more often: night willow (freq bonus 21) The monster species that spawned more often: avifauna contour (freq bonus 16) The monster species that spawned more often: perishable problem (freq bonus 7) The monster species that spawned more often: flaming skull (freq bonus 27) The monster species that spawned more often: padre kaboom (freq bonus 54) The monster species that spawned more often: pole duck (freq bonus 9) The monster species that spawned more often: inferiority pesky (freq bonus 40) The monster species that spawned more often: phantom light (freq bonus 26) The monster species that spawned more often: strict old woman (freq bonus 48) The monster species that spawned more often: freemason prior (freq bonus 18) The monster species that spawned more often: jumping fire eel (freq bonus 117) The monster species that spawned more often: great crystal drake (freq bonus 42) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 8) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster species that never randomly spawned: guard dog The monster species that never randomly spawned: incubus The monster species that never randomly spawned: gnome battlemaster The monster species that never randomly spawned: phantom ghost The monster species that never randomly spawned: evil superbeholder The monster species that never randomly spawned: super stealth ant The monster species that never randomly spawned: corpse-candle The monster species that never randomly spawned: color-changing star The monster species that never randomly spawned: ultimate twen The monster species that never randomly spawned: thorn master The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 138) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 13) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 9) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 6) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 10) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 91) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 30) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 14) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: failure trap (freq bonus 12) Trap randomization happened for 1 in 868 traps Next attribute increase check would have come at turn 780 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (180) You survived Spells known in the end Name Level Category Fail Memory a - cure burn 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (knowledgeable helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (CONGLATURATION) scroll of mana (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of phase door (NEJZINITE EBAD NADVOR E LADNO) scroll of standard id (OMGWTFBBQYASDDYWYPI) scroll of cure (SUECHOL OGI ABS OLUTEN ULPEN) * scroll of extra healing (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) * scroll of greater mana restoration (CACHE EM EXTENDED MAGIC MEMORY VAULT) Spellbooks spellbook of cure burn (light blue) Rings ring of warning (spikard) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.