Leeroy, chaotic male redguardian Paladin --+--------- |..........| |..d.......| |..@.......| ------------ [Leeroy the Fighter of Law] St5 Dx9 Co13 In12 Wi13 Ch18 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of slow monster - This is a spellbook. Color: bright green. Material: paper. Appearance: grass green. Spell level: 2. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell fires an invisible beam that slows targets. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 234 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 87% Ring drop chance was reduced to 94% Wand drop chance was reduced to 40% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 83% Tool drop chance was reduced to 95% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: riding (turn 11) The following skill became untrainable if you tried to train it too early: crossbow (turn 1440) The following skill became untrainable after a while: long sword (turn 37362) The following skill couldn't be trained before a certain turn number is reached: riding (turn 18993) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37895 Monster spawn increase reached its maximum at turn 98872 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 498314 The monster class that cannot be genocided was major demon The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: red patch (freq bonus 48) The monster species that spawned more often: bluebird refraining fluorescing (freq bonus 32) The monster species that spawned more often: daughter of bedlam (freq bonus 4) The monster species that spawned more often: spit ghost (freq bonus 48) The monster species that spawned more often: duergar warrior (freq bonus 18) The monster species that spawned more often: mullioning almshouse (freq bonus 18) The monster species that spawned more often: stjarna-alfr (freq bonus 28) The monster species that spawned more often: heftier wantage rationalizer (freq bonus 18) The monster species that spawned more often: diphtheric roping (freq bonus 9) The monster species that spawned more often: mental lady (freq bonus 7) The monster species that spawned more often: jungle ape (freq bonus 8) The monster species that spawned more often: evangelically reestablished (freq bonus 28) The monster species that spawned more often: watch kaptain (freq bonus 10) The monster species that spawned more often: piccalilli myth (freq bonus 30) The monster species that spawned more often: gargantuan rat (freq bonus 5) The monster species that spawned more often: barb patch (freq bonus 10) The monster species that spawned more often: aflame disenchanting (freq bonus 8) The monster species that spawned more often: outcry craziest (freq bonus 7) The monster species that spawned more often: stunwall (freq bonus 12) The monster species that spawned more often: royal gnome (freq bonus 12) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster species that never randomly spawned: forester pauperize The monster species that never randomly spawned: intelligent monkey The monster species that never randomly spawned: volt spore The monster species that never randomly spawned: forbidden arts centaur The monster species that never randomly spawned: lightheartedly linoleum The monster species that never randomly spawned: deplaning justiciary The monster species that never randomly spawned: scroll mimic The monster species that never randomly spawned: launching exactly The monster species that never randomly spawned: highest spew The monster species that never randomly spawned: tosa-ken The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 16) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 151) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 63) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 13) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 4) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 9) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 5) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 4) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: amulet of bad part (anable) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 4) Trap randomization happened for 1 in 377 traps Next attribute increase check would have come at turn 1099 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (314) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (eternal helmet) leather gloves (paper gloves) low boots (walking shoes) Scrolls scroll of healing (TROOG TROOOG TROOOOOG) scroll of mana (VITERBI TRELLIS) scroll of phase door (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) scroll of standard id (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of cure (YIK MECH SHEGOTH) * scroll of extra healing (MAYBE S-WAVE BECAUSE HIT) * scroll of greater mana restoration (WHIRLPOOL GROPING) Spellbooks spellbook of slow monster (grass green) Rings ring of warning (rigged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.