Leeroy, lawful male albae Tracer ---------------------- |....................| ------.@$q................| |.........................| |....................------ |....................| -.-------------------- [Leeroy the Cursed Beginner] St8 Dx15 Co8 In14 Wi8 Ch18 TrcAlbMalLaw Dlvl:1 $0 HP14(16) Pw43(43) AC9 Exp1 T12 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Tracer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (2x) The thick jackal misses. You hit the thick jackal. The thick jackal bites you! [-1 -> 15] You hit the thick jackal. The thick jackal misses. You hit the thick jackal. The thick jackal bites you! [-1 -> 14] You kill the thick jackal! # You displaced Rambo. You see here 2 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: acid resistance Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 65% Amulet drop chance was reduced to 79% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 78% Food drop chance was reduced to 76% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: riding (turn 158) The following skill became untrainable if you tried to train it too early: martial arts (turn 567) The following skill became untrainable after a while: devices (turn 36598) The following skill couldn't be trained before a certain turn number is reached: form VII (Juyo) (turn 32016) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50500 Monster spawn increase reached its maximum at turn 253180 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 839970 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: flying leocrotta (freq bonus 12) The monster species that spawned more often: fancy colony (freq bonus 20) The monster species that spawned more often: galoshes gal (freq bonus 6) The monster species that spawned more often: algeria ophthalmologic (freq bonus 9) The monster species that spawned more often: tender girl (freq bonus 3) The monster species that spawned more often: red centipede (freq bonus 18) The monster species that spawned more often: adult stone dragon (freq bonus 14) The monster species that spawned more often: urinating optometer (freq bonus 24) The monster species that spawned more often: kamikaze yeek (freq bonus 10) The monster species that spawned more often: Policeman Kommissioner (freq bonus 16) The monster species that spawned more often: Nikolei (freq bonus 12) The monster species that spawned more often: blocker eel (freq bonus 6) The monster species that spawned more often: zakarumite (freq bonus 14) The monster species that spawned more often: gym leader (freq bonus 28) The monster species that spawned more often: glare wort (freq bonus 16) The monster species that spawned more often: king cobra (freq bonus 3) The monster species that spawned more often: contra dragon (freq bonus 16) The monster species that spawned more often: rare trickster (freq bonus 36) The monster species that spawned more often: nurgling (freq bonus 9) The monster species that spawned more often: Tinanya (freq bonus 15) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster species that never randomly spawned: astrodome driftage The monster species that never randomly spawned: dark prostitute The monster species that never randomly spawned: white blob The monster species that never randomly spawned: aligned laser The monster species that never randomly spawned: vacuum fungus The monster species that never randomly spawned: curled sepoy The monster species that never randomly spawned: Janine's sneaker The monster species that never randomly spawned: Ruea's lady sandal The monster species that never randomly spawned: Denise's girl shoe The monster species that never randomly spawned: racoon The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: elm street stone (gray) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: implant of stoicism (vulpine) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 37) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 2) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 12) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 5) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 4) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 7) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 5) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 95) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 5) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 90) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 96) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this trap was always invisible: tracker trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 4) Trap randomization happened for 1 in 944 traps Next attribute increase check would have come at turn 412 Strength training was 3 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having wonderlegs (0) You had 1484 points of nutrition remaining You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Fate The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (106) You survived Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of restful sleep (transformer) Scrolls scroll of blank paper (unlabeled) scroll of identify (TOUHOUWABOUHOU) scroll of healing (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of mana (SENIL LELLARAP) scroll of phase door (6 TIME) scroll of standard id (THE ELDER PRIEST IS PRIMORDIAL) scroll of cure (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) * scroll of extra healing (LOOKIE WHAT I FOUND) * scroll of greater mana restoration (STRESS PRESSING TO VERY BOOSTING) Spellbooks spellbook of volt rock (canvas) Potions potion of gain ability (chocolate) potion of see invisible (bewitched) Rings ring of levitation (drained) Wands wand of extra healing (secret) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) body armor [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Expert) (20 of 160) form V (Shien) [Unskilled] (max Skilled) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Skilled) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Skilled) (0 of 20) sling [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Skilled) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Tracer... Youescaped from the dungeon with 154 points,