Leeroy, chaotic male redguardian Paladin ------- |..... |.....| |.....| |....@| |...f.. --.---- [Leeroy the Fighter of Law] St7 Dx5 Co11 In8 Wi5 Ch8 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of enlighten - This is a spellbook. Color: bright blue. Material: paper. Appearance: perpetual. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that displays your current resistances, whether it is safe to pray, etc. It only ever displays a small fraction of info though, so you may need to cast it repeatedly. You don't have enough energy to cast that spell. The required amount was 20. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 86% Implant drop chance was reduced to 86% Weapon drop chance was reduced to 70% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 25% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: form V (Shien) The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 195) The following skill became untrainable if you tried to train it too early: searching (turn 309) The following skill became untrainable after a while: javelin (turn 24949) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 61563) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 110815 Monster spawn increase reached its maximum at turn 297865 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4700342 The monster class that cannot be genocided was kobold The monster class that was spawned more often: kobold (freq bonus 12) The monster species that spawned more often: killer food ration (freq bonus 13) The monster species that spawned more often: blowby hailed bluffing (freq bonus 60) The monster species that spawned more often: deliberation gonadectomizing astatine effectual (freq bonus 30) The monster species that spawned more often: potterer laceier (freq bonus 30) The monster species that spawned more often: zakarumite (freq bonus 14) The monster species that spawned more often: upbringing enclose hexahedral (freq bonus 56) The monster species that spawned more often: mayan twitchingly allergist (freq bonus 52) The monster species that spawned more often: wood cattle (freq bonus 30) The monster species that spawned more often: unnatural acid blob (freq bonus 78) The monster species that spawned more often: nausea force fungus (freq bonus 90) The monster species that spawned more often: epochal conglomerating sadden (freq bonus 26) The monster species that spawned more often: black and white stalk (freq bonus 28) The monster species that spawned more often: sunshine monkey (freq bonus 78) The monster species that spawned more often: big acid blob (freq bonus 84) The monster species that spawned more often: zakarumite (freq bonus 13) The monster species that spawned more often: predating undulating (freq bonus 168) The monster species that spawned more often: gold dragon bat (freq bonus 28) The monster species that spawned more often: General Zaroff (freq bonus 84) The monster species that spawned more often: adventurer warp patch (freq bonus 15) The monster species that spawned more often: geoduck twine (freq bonus 16) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 6) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster species that never randomly spawned: reradiating petrolatum The monster species that never randomly spawned: +4 nl cutoff The monster species that never randomly spawned: glassing penstock The monster species that never randomly spawned: dream patch The monster species that never randomly spawned: rock awgwa The monster species that never randomly spawned: out of mind snake The monster species that never randomly spawned: The Borshin The monster species that never randomly spawned: Rosae The monster species that never randomly spawned: mid centaur The monster species that never randomly spawned: fife patch The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: sanity (squirting) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 151) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 62) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 15) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 33) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 10) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 9) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 16) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: goldspell stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 13) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 6) Trap randomization happened for 1 in 209 traps Trap difficulty was increased by 73 Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from drunken boxing (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (242) You survived Spells known in the end Name Level Category Fail Memory a - enlighten 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (weeping helmet) leather gloves (slippery gloves) low boots (walking shoes) Scrolls scroll of healing (ZOUCH ZOUKI TO PARY) scroll of mana (WHY IS MAGICBANE A STAFF FUCK) scroll of phase door (NOLIFEFORCE) scroll of standard id (PRIUS SA) scroll of cure (SEXY SLYTHERIN SLUTS) * scroll of extra healing (RANDOM STAT CHANGE MANY) * scroll of greater mana restoration (DRAW SHOCK STUNT) Spellbooks spellbook of enlighten (perpetual) Rings ring of warning (eyefloating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.