Leeroy, chaotic male redguardian Paladin ----------------+----- ...............@d....| |..F.................| |.......$...{........| ---------------------- [Leeroy the Fighter of Law] St3 Dx11 Co12 In7 Wi8 Ch8 PalRedMalCha Dlvl:1 $1 HP30(30) Pw20(20) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. spellbook of call the elements - This is a spellbook. Color: yellow. Material: paper. Appearance: yellow. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A very powerful offensive spell that shoots highly damaging fire, ice and lightning bolts at the enemy, which can also cause a variety of status effects for the target monster. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: wallwalking You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 64 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 23 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 94% chance Musable item generation frequency had a negative bias of 79% Ring drop chance was reduced to 68% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 63% Implant drop chance was reduced to 90% Potion drop chance was reduced to 91% Armor drop chance was reduced to 69% Tool drop chance was reduced to 59% Food drop chance was reduced to 93% The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: attack spells (turn 4) The following skill became untrainable if you tried to train it too early: general combat (turn 640) The following skill became untrainable after a while: form I (Shii-Cho) (turn 46228) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 51115) Sticky curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14243 Monster spawn increase reached its maximum at turn 50963 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3584280 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: hc bitch (freq bonus 18) The monster species that spawned more often: giant clear ant (freq bonus 15) The monster species that spawned more often: pit beast (freq bonus 5) The monster species that spawned more often: Woodland-elf rogue (freq bonus 36) The monster species that spawned more often: Ghisele (freq bonus 12) The monster species that spawned more often: bright violet mold (freq bonus 4) The monster species that spawned more often: honeysuckle dissimilarity (freq bonus 12) The monster species that spawned more often: tapioca snake (freq bonus 6) The monster species that spawned more often: guatemala prehuman parasitic (freq bonus 54) The monster species that spawned more often: equalization whence ordainment (freq bonus 18) The monster species that spawned more often: hunger vortex (freq bonus 12) The monster species that spawned more often: magnetic wort (freq bonus 10) The monster species that spawned more often: time stalk (freq bonus 30) The monster species that spawned more often: clergyman gainsay sodded (freq bonus 15) The monster species that spawned more often: five of spades (freq bonus 15) The monster species that spawned more often: azure wort (freq bonus 6) The monster species that spawned more often: delphyne (freq bonus 15) The monster species that spawned more often: yellow seraphon (freq bonus 8) The monster species that spawned more often: jitterbug (freq bonus 10) The monster species that spawned more often: interfacing lapper (freq bonus 10) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 6) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster species that never randomly spawned: bright blue patch The monster species that never randomly spawned: innkeeper The monster species that never randomly spawned: etcher compartmentalized The monster species that never randomly spawned: High-elf rogue The monster species that never randomly spawned: eyewing The monster species that never randomly spawned: deanship annular The monster species that never randomly spawned: vat snake The monster species that never randomly spawned: petty gold viper The monster species that never randomly spawned: administrational emporia The monster species that never randomly spawned: ghost cube The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: choiceless stone (gray) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 11) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 17) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 11) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 3) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 3) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 99) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 9) Trap randomization happened for 1 in 686 traps Next attribute increase check would have come at turn 511 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (370) You survived Spells known in the end Name Level Category Fail Memory a - call the elements 8 elemental 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tribal helmet) leather gloves (nondescript gloves) low boots (walking shoes) Scrolls scroll of healing (PROKLINJATI SVOJ ZIVOT) scroll of mana (RIBBET) scroll of phase door (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) scroll of standard id (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of cure (CAO NI MA) * scroll of extra healing (KAPOW) * scroll of greater mana restoration (ASH EM EXTENDED CREMATION SERVICE) Spellbooks spellbook of call the elements (yellow) Rings ring of warning (sapphire) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.