Leeroy, chaotic male redguardian Paladin -----+-- |......| |......| |...f@.| |......+ -------- [Leeroy the Fighter of Law] St6 Dx4 Co11 In6 Wi5 Ch10 PalRedMalCha Dlvl:1 $1 HP30(30) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. food rations - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten. A very filling ration of food. For some weird reason this counts as vegetarian food even though we all know that in real life, only food containing meat can ever satiate your stomach. spellbook of stasis - This is a spellbook. Color: white. Material: ether. Appearance: colorful. Spell level: 6. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Both you and all monsters will be frozen in time until the spell effect ends. Protip: cast it to wait out annoying status effects or regenerate your health without being interrupted. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: poison resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 35 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 36% Ring drop chance was reduced to 91% Wand drop chance was reduced to 89% Implant drop chance was reduced to 83% Potion drop chance was reduced to 80% Tool drop chance was reduced to 94% The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 51) The following skill became untrainable if you tried to train it too early: elemental spells (turn 3534) The following skill became untrainable after a while: sexy flats (turn 52983) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 35182) Heavy curses were more common by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25337 Monster spawn increase reached its maximum at turn 158235 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 6757429 The monster class that cannot be genocided was zombie The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: jamming broiling (freq bonus 9) The monster species that spawned more often: interesting manes (freq bonus 8) The monster species that spawned more often: greater astral elemental (freq bonus 9) The monster species that spawned more often: porter rubber chicken (freq bonus 12) The monster species that spawned more often: krishna sudsing relique tucked untidiest presumptuously (freq bonus 6) The monster species that spawned more often: riot breaker (freq bonus 40) The monster species that spawned more often: nondescript fungus (freq bonus 5) The monster species that spawned more often: absent stalk (freq bonus 10) The monster species that spawned more often: nonreflecting eye (freq bonus 9) The monster species that spawned more often: anti-stone lizard (freq bonus 9) The monster species that spawned more often: severity vortex (freq bonus 6) The monster species that spawned more often: hemi-doppelganger (freq bonus 14) The monster species that spawned more often: skeleton troll (freq bonus 15) The monster species that spawned more often: staying light (freq bonus 15) The monster species that spawned more often: white boomer (freq bonus 12) The monster species that spawned more often: death ooze (freq bonus 8) The monster species that spawned more often: Miss Being Moose (freq bonus 8) The monster species that spawned more often: paucity arbitrage chiseled (freq bonus 4) The monster species that spawned more often: viscidly rumbaing (freq bonus 2) The monster species that spawned more often: vika (freq bonus 30) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster species that never randomly spawned: jellyfish The monster species that never randomly spawned: zombified sentai The monster species that never randomly spawned: sanctimonious-looking preacher The monster species that never randomly spawned: Linus the Cat The monster species that never randomly spawned: definition monster The monster species that never randomly spawned: deminewt The monster species that never randomly spawned: intoner The monster species that never randomly spawned: blusterer yielded The monster species that never randomly spawned: meltdown stowaway The monster species that never randomly spawned: creature in the ice The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: death (long, freq bonus 14) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 14) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 6) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 6) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 6) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 2) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: wooden bar ((null)) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 15) Trap randomization happened for 1 in 971 traps Next attribute increase check would have come at turn 707 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (590) You survived Spells known in the end Name Level Category Fail Memory a - stasis 6 elemental 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (rural helmet) leather gloves (digger gloves) low boots (walking shoes) Scrolls scroll of healing (BUSTER HYMEN) scroll of mana (AQUE BRAGH) scroll of phase door (ADE EXPIRIUS) scroll of standard id (TEMOV) scroll of cure (CHRISTIAN GREY KILLED ALL HIS SUBS) * scroll of extra healing (MOVE RISED SLOW) * scroll of greater mana restoration (FATAL ADVENTURE TO ADULT LECHERY) Spellbooks spellbook of stasis (colorful) Rings ring of warning (plastic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.