Leeroy, chaotic male redguardian Paladin - -----.- .......d| |....(@.| |.......| |.......| --------- [Leeroy the Fighter of Law] St8 Dx4 Co14 In9 Wi7 Ch7 PalRedMalCha Dlvl:1 $0 HP30(30) Pw20(20) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 19% Potion drop chance was reduced to 80% Armor drop chance was reduced to 93% Tool drop chance was reduced to 73% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 9) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 2670) The following skill became untrainable after a while: short sword (turn 10453) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 48654) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39035 Monster spawn increase reached its maximum at turn 119034 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 498211 The monster class that cannot be genocided was turret The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: sprout angel (freq bonus 10) The monster species that spawned more often: stardust mushroom (freq bonus 20) The monster species that spawned more often: plasma stalk (freq bonus 10) The monster species that spawned more often: card growth (freq bonus 16) The monster species that spawned more often: shadow orc (freq bonus 6) The monster species that spawned more often: lavender force fungus (freq bonus 24) The monster species that spawned more often: piecker (freq bonus 27) The monster species that spawned more often: copolymerization boldfaced (freq bonus 36) The monster species that spawned more often: trousseau raged reformulate (freq bonus 36) The monster species that spawned more often: ropewalk draftiest (freq bonus 24) The monster species that spawned more often: dwarven master thief (freq bonus 18) The monster species that spawned more often: Goblin Sub King (freq bonus 14) The monster species that spawned more often: seahorse (freq bonus 21) The monster species that spawned more often: interfacing lapper (freq bonus 7) The monster species that spawned more often: Kraken, the Fiend of Water (freq bonus 72) The monster species that spawned more often: baby wyvern (freq bonus 10) The monster species that spawned more often: Lamashtu (freq bonus 80) The monster species that spawned more often: firefighter (freq bonus 12) The monster species that spawned more often: enormous rat (freq bonus 15) The monster species that spawned more often: abductor scorepad (freq bonus 32) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 5) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 12) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 8) The monster species that never randomly spawned: abra The monster species that never randomly spawned: edgy growth The monster species that never randomly spawned: disaffector The monster species that never randomly spawned: zombified moogle The monster species that never randomly spawned: undead mold The monster species that never randomly spawned: larva imp The monster species that never randomly spawned: novel growth The monster species that never randomly spawned: declamatory asterisk The monster species that never randomly spawned: cool guy The monster species that never randomly spawned: evasive GI trooper The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: iron saber ((null)) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 18) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 11) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 6) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 3) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 1) Trap randomization happened for 1 in 993 traps Next attribute increase check would have come at turn 984 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (178) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 2% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (narrow helmet) leather gloves (faded mittens) low boots (walking shoes) Scrolls scroll of healing (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of mana (KICKINTHENUTS) scroll of phase door (THE ENEMY RUN AWAY BY BELLOW) scroll of standard id (VIA FERO DEO) scroll of cure (SUECHOL OGI ABS OLUTEN ULPEN) * scroll of extra healing (HOW WAS I) * scroll of greater mana restoration (SHOW THE FUCKING STATUS ALREADY) Spellbooks spellbook of sleep (sour) Rings ring of warning (black signet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.