Leeroy, chaotic male redguardian Paladin - --+--- #...d..| #....@.| |..:...| |......| ----#--- [Leeroy the Fighter of Law] St5 Dx6 Co10 In5 Wi8 Ch6 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: keen memory You could not have this property intrinsically: stealth Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 167 Monsters only dropped their musable items with 83% chance Potion drop chance was reduced to 91% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 75% Tool drop chance was reduced to 93% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 22) The following skill became untrainable if you tried to train it too early: crossbow (turn 1188) The following skill became untrainable after a while: chaos spells (turn 17608) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 48492) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35349 Monster spawn increase reached its maximum at turn 103758 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 832068 The monster class that cannot be genocided was major demon The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: hatchetlike maundy (freq bonus 24) The monster species that spawned more often: toiling visited corelate (freq bonus 18) The monster species that spawned more often: developer (freq bonus 12) The monster species that spawned more often: Judge Death (freq bonus 20) The monster species that spawned more often: how is this an owlbear (freq bonus 9) The monster species that spawned more often: ferrous spore (freq bonus 12) The monster species that spawned more often: coming thief (freq bonus 8) The monster species that spawned more often: laboriously nonvisual collegial impeded (freq bonus 22) The monster species that spawned more often: ~P/X7cNzs<