Leeroy, chaotic male redguardian Paladin --d--- |..@.| |....| |....| |....| .....| |.l..| ------ [Leeroy the Fighter of Law] St8 Dx7 Co14 In8 Wi10 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: psi resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 113 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 60% Wand drop chance was reduced to 53% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 72% Tool drop chance was reduced to 84% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: protection spells (turn 13) The following skill became untrainable if you tried to train it too early: techniques (turn 600) The following skill became untrainable after a while: bare-handed combat (turn 40593) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 37448) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61664 Monster spawn increase reached its maximum at turn 175814 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3949560 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: angelic being (freq bonus 1) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: viper archer (freq bonus 12) The monster species that spawned more often: abnormal Olog-hai (freq bonus 96) The monster species that spawned more often: deinonychus (freq bonus 8) The monster species that spawned more often: wtf straw golem (freq bonus 18) The monster species that spawned more often: atomic soldier (freq bonus 15) The monster species that spawned more often: solely spectral disemboweling ciphered unbelievably sprawled (freq bonus 21) The monster species that spawned more often: brittle snooking (freq bonus 18) The monster species that spawned more often: centaur sage (freq bonus 12) The monster species that spawned more often: black and white warp fungus (freq bonus 8) The monster species that spawned more often: burbling blob (freq bonus 6) The monster species that spawned more often: sounder (freq bonus 20) The monster species that spawned more often: evasive recluse spider (freq bonus 15) The monster species that spawned more often: terror turret (freq bonus 3) The monster species that spawned more often: cron daemon (freq bonus 6) The monster species that spawned more often: splintered ufo part (freq bonus 4) The monster species that spawned more often: undead centaur (freq bonus 10) The monster species that spawned more often: stone fungus (freq bonus 4) The monster species that spawned more often: reptilian unsuppressed stenchier (freq bonus 2) The monster species that spawned more often: zombified moogle (freq bonus 8) The monster species that spawned more often: real thought hound (freq bonus 12) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 7) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 3) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster species that never randomly spawned: teething ruler The monster species that never randomly spawned: satanic gnome The monster species that never randomly spawned: BOFH The monster species that never randomly spawned: fomorian giant The monster species that never randomly spawned: grimer The monster species that never randomly spawned: tanker golem The monster species that never randomly spawned: massed affecting calendared The monster species that never randomly spawned: salamander prisoner The monster species that never randomly spawned: blotty eyeletting The monster species that never randomly spawned: visible youth The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 8) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 99) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: long pointy heels (worn-out sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 59) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 9) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 2) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 14) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 18) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 35) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this trap was always invisible: farting web The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 5) Trap randomization happened for 1 in 507 traps Next attribute increase check would have come at turn 973 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (467) You survived Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 0% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (thinking helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) scroll of mana (TOIL AND TROUBLE) scroll of phase door (SCENTFUL PERFUME) scroll of standard id (ERO ERO ERO ERO MUSHROOM MUSHROOM) scroll of cure (INE IGO PIO) * scroll of extra healing (DUAM XNAHT) * scroll of greater mana restoration (AMYBSOD ASCENDED A HEALER IN SLEX) Spellbooks spellbook of cure stun (rank) Rings ring of warning (marble) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.