Leeroy, chaotic male redguardian Paladin ----- .d..| |.@.. +...| |...+ ----- [Leeroy the Fighter of Law] St3 Dx4 Co9 In8 Wi9 Ch9 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Whoops - your hands are squeezed by these gloves! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in hand) {16} Armor b - a blessed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - a cursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed finalized spellbook of invisibility (0:5) {0} Rings j - an uncursed ring of warning {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 88% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 75% Tool drop chance was reduced to 99% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: attack spells (turn 7) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 168) The following skill became untrainable after a while: spirituality (turn 23933) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 31940) Items were more likely to be generated cursed by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63191 Monster spawn increase reached its maximum at turn 190062 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 666640 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: baby cave lizard (freq bonus 48) The monster species that spawned more often: basing tortuously shortbread soupier (freq bonus 40) The monster species that spawned more often: bitchy water nymph (freq bonus 24) The monster species that spawned more often: gorgon (freq bonus 32) The monster species that spawned more often: ax (freq bonus 6) The monster species that spawned more often: polygraphically unsustainable speeder (freq bonus 9) The monster species that spawned more often: byzantine lady (freq bonus 10) The monster species that spawned more often: anthrazite force patch (freq bonus 6) The monster species that spawned more often: crimson mold (freq bonus 14) The monster species that spawned more often: red dragon bat (freq bonus 3) The monster species that spawned more often: abhorrence harpooned (freq bonus 4) The monster species that spawned more often: miner latest (freq bonus 4) The monster species that spawned more often: narrow vortex (freq bonus 3) The monster species that spawned more often: bare comfortable (freq bonus 8) The monster species that spawned more often: lavender mushroom (freq bonus 10) The monster species that spawned more often: drying sheeney (freq bonus 18) The monster species that spawned more often: cholera hotting (freq bonus 12) The monster species that spawned more often: boa constrictor (freq bonus 4) The monster species that spawned more often: frost ogre (freq bonus 4) The monster species that spawned more often: differentiated unascertainable (freq bonus 48) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters that make sheep sounds (freq bonus 3) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster species that never randomly spawned: Nicole's lovely sneaker The monster species that never randomly spawned: grunthack horror The monster species that never randomly spawned: baby leprechaun The monster species that never randomly spawned: flite postconvalescent The monster species that never randomly spawned: tod grue The monster species that never randomly spawned: leggy chauffer The monster species that never randomly spawned: Nadine's ankle strap sandal The monster species that never randomly spawned: thieving girl The monster species that never randomly spawned: releasable wanderlust The monster species that never randomly spawned: segfault mistress The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 2) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 169) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 6) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 4) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 3) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 8) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 6) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 11) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 12) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: amulet of evil variant (voicer) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 1) Trap randomization happened for 1 in 708 traps Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (375) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (grunter helmet) leather gloves (spanish gloves) low boots (walking shoes) Scrolls scroll of healing (GO FEK YOURSELF) scroll of mana (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of phase door (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) scroll of standard id (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of cure (STIFFEN BODY TO ADD POWER) * scroll of extra healing (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) * scroll of greater mana restoration (A WINNER IS YOU) Spellbooks spellbook of invisibility (pregnant) Rings ring of warning (terrible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.